// Game over handling private void GameOver() { CurrentGame.Player1Score = PlayerOneScore; CurrentGame.Player2Score = PlayerTwoScore; CurrentGame.LongestVolleyHits = LongestVolleyHits; CurrentGame.LongestVolleyTime = (float)Math.Round((decimal)LongestVolleyTime, 2); CurrentGame.MaxVelocity = (float)Math.Round((decimal)maxSpeed, 2); gs.AddGame(CurrentGame, Bounces); // Write bounce locn data to file (temporary code for testing) if (debug) { string[] bounceOut = new string[this.Bounces.Count + 1]; bounceOut[0] = "X, Y, Z"; int i = 1; foreach (HitLocation item in this.Bounces) { bounceOut[i] = item.X.ToString() + ", " + item.Y.ToString() + ", " + item.Z.ToString(); i++; } string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures); string path1 = System.IO.Path.Combine(myPhotos, "BounceData" + ".txt"); File.WriteAllLines(path1, bounceOut); string path2 = System.IO.Path.Combine(myPhotos, "SpeedData.txt"); File.WriteAllLines(path2, SpeedData); } }
public async void ShouldAddGameIfNotDuplicate() { var name = "test"; var description = "opis"; var model = new ImageModel(); var repo = new Mock <IRepository <Game> >(); var guideRepo = new Mock <IRepository <Guide> >(); var gameReviewRepo = new Mock <IRepository <GameReview> >(); repo.Setup(x => x.Exists(It.IsAny <Expression <Func <Game, bool> > >())).Returns(Task.FromResult(false)); var hosting = new Mock <IHostingEnvironment>(); var gModel = new GameModel() { Name = name, Description = description, Image = model.Image }; var gameService = new GameService(repo.Object, guideRepo.Object, hosting.Object, gameReviewRepo.Object); var result = await gameService.AddGame(gModel); Assert.Null(result.Error); }
public async void ShouldNotAddGameIfNameExists() { var name = "test"; var description = "opis"; var model = new ImageModel(); var repo = new Mock <IRepository <Game> >(); var guideRepo = new Mock <IRepository <Guide> >(); var gameReviewRepo = new Mock <IRepository <GameReview> >(); repo.Setup(x => x.Exists(It.IsAny <Expression <Func <Game, bool> > >())).Returns(Task.FromResult(true)); var hosting = new Mock <IHostingEnvironment>(); var gModel = new GameModel() { Name = name, Description = description, Image = model.Image }; var gameService = new GameService(repo.Object, guideRepo.Object, hosting.Object, gameReviewRepo.Object); var result = await gameService.AddGame(gModel); string error = "Gra o podanej nazwie została już utworzona"; Assert.Contains(error, result.Error); }
public IActionResult AddGame(AddGameViewModel addGameViewModel, IFormCollection form) { GameModel gameModel = addGameViewModel.GameModel; gameModel.Id = Guid.NewGuid(); GameService.AddGame(gameModel); LinkGameToSpots(form.Keys, gameModel); LinkGameToRewards(form.Keys, gameModel); return(RedirectToAction(nameof(Index))); }
public void AddGame(long team1Id, long team2Id) { Team team1 = teamService.GetOne(team1Id); if (team1 == null) { throw new Exception("There no team with that corresponds to the first ID!"); } Team team2 = teamService.GetOne(team2Id); if (team2 == null) { throw new Exception("There no team with that corresponds to the second ID!"); } if (team1 == team2) { throw new Exception("Team cannot play itself!"); } gameService.AddGame(new Game(team1, team2)); }
public void AddGame_WhenNewGameIsPassed_ShouldAddGameToRepository() { // Arrange var gameRepository = A.Fake <IGameRepository>(); var sharedRepository = A.Fake <ISharedRepository>(); var processGameStrategyFactory = A.Fake <IProcessGameStrategyFactory>(); var strategy = A.Fake <ProcessGameStrategyBase>(); A.CallTo(() => processGameStrategyFactory.CreateStrategy(Direction.Up)).Returns(strategy); var service = new GameService(gameRepository, sharedRepository, processGameStrategyFactory); var newGame = new Game(); // Act service.AddGame(newGame); // Assert A.CallTo(() => gameRepository.Add(newGame)).MustHaveHappened(); A.CallTo(() => processGameStrategyFactory.CreateStrategy(Direction.Up)).MustHaveHappened(); A.CallTo(() => strategy.ProcessGame(A <IGameDecorator> .Ignored)).MustHaveHappenedOnceExactly(); A.CallTo(() => sharedRepository.SaveChanges()).MustHaveHappenedOnceExactly(); }
public ActionResult PostGame(Game newGame) { _gameService.AddGame(newGame); return(Ok()); }
//添加 public static void AddGame(Game game) { GameService.AddGame(game); }
public void OnSubmit() { bool isValid = EditContext.Validate(); if (isValid) { ImageValidationErrors = new List <string>(); ShowImageValidationErrors = false; if (Id != 0) { if (!string.IsNullOrWhiteSpace(ImageBase64)) { string newImagePath = GetNewImagePath(); if (!string.IsNullOrWhiteSpace(newImagePath)) { GameFromId.Title = Game.Title; GameFromId.ImagePath = newImagePath; } else { ShowImageValidationErrors = true; } } else { GameFromId.Title = Game.Title; } } else if (GameParameter != null) { if (!string.IsNullOrWhiteSpace(ImageBase64)) { string newImagePath = GetNewImagePath(); if (!string.IsNullOrWhiteSpace(newImagePath)) { GameParameter.Title = Game.Title; GameParameter.ImagePath = newImagePath; } else { ShowImageValidationErrors = true; } } else { GameParameter.Title = Game.Title; } } else { string newImagePath = GetNewImagePath(); if (!string.IsNullOrWhiteSpace(newImagePath)) { GameService.AddGame(new Game { Id = GameService.NextId, Title = Game.Title, ImagePath = newImagePath }); } else { ShowImageValidationErrors = true; } } if (ImageValidationErrors.Count > 0) { isValid = false; } if (isValid) { NavigationManager.NavigateTo(""); } } }
public IHttpActionResult Create([FromBody] CreateGameDto game) { gameService.AddGame(game); return(Json(true)); }
public async Task <Game> AddGame(string SeasonCode, int WeekNumber, [FromBody] GameAdd newGame) { return(await _gameService.AddGame(SeasonCode, WeekNumber, newGame)); }