public void PingRequest() { _server.Start(); var channel = new Channel(_target, ChannelCredentials.Insecure); Assert.Equal(ChannelState.Idle, channel.State); var client = new GameServerService.GameServerServiceClient(channel); Assert.Equal(ChannelState.Idle, channel.State); var reply = client.Ping(new PingRequest { Message = string.Empty }); Assert.True(reply.RequestState); Assert.Equal("Ping", reply.RequestMessage); _server.Stop(); }