/// <summary> 单组服务器数据协议回调 </summary> /// <param name="buffer"></param> private void OnGameServerOnePageResponse(byte[] buffer) { GameServerOnePageResponseProto proto = GameServerOnePageResponseProto.GetProto(buffer); proto.ServerOnePageItemList.Reverse(); SetRightData(proto.ServerOnePageItemList); }
private void OnGameServerOnePageRequest(Role role, byte[] buffer) { GameServerOnePageRequestProto requestProto = GameServerOnePageRequestProto.GetProto(buffer); GameServerOnePageResponseProto proto = new GameServerOnePageResponseProto(); proto.ServerOnePageItemList = GetGameServerOnePageList(requestProto.PageIndex); proto.ItemCount = proto.ServerOnePageItemList.Count; role.ClientSocket.SendMsg(proto.ToArray()); }
private void OnGameServerPageRequest(Role role, byte[] buffer) { GameServerPageResponseProto proto = new GameServerPageResponseProto(); proto.ServerPageItemList = GetServerPageList(); proto.ItemCount = proto.ServerPageItemList.Count; role.ClientSocket.SendMsg(proto.ToArray()); GameServerOnePageResponseProto onePageProto = new GameServerOnePageResponseProto(); onePageProto.ServerOnePageItemList = GetGameServerOnePageList(proto.ServerPageItemList.Count); onePageProto.ItemCount = onePageProto.ServerOnePageItemList.Count; role.ClientSocket.SendMsg(onePageProto.ToArray()); }
public static GameServerOnePageResponseProto GetProto(byte[] buffer) { GameServerOnePageResponseProto proto = new GameServerOnePageResponseProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.ItemCount = ms.ReadInt(); proto.ServerOnePageItemList = new List <GameServerOnePageItem>(); for (int i = 0; i < proto.ItemCount; i++) { GameServerOnePageItem _ServerOnePageItem = new GameServerOnePageItem(); _ServerOnePageItem.ServerId = ms.ReadInt(); _ServerOnePageItem.Status = ms.ReadInt(); _ServerOnePageItem.RunState = ms.ReadInt(); _ServerOnePageItem.IsCommand = ms.ReadBool(); _ServerOnePageItem.IsNew = ms.ReadBool(); _ServerOnePageItem.Name = ms.ReadUTF8String(); _ServerOnePageItem.Ip = ms.ReadUTF8String(); _ServerOnePageItem.Port = ms.ReadInt(); proto.ServerOnePageItemList.Add(_ServerOnePageItem); } } return(proto); }