// An event with specified code, clientId, and message.
 public GameServerEventInfo(GameServerEventInfoCode aCode, GameState aState, string aMessage)
 {
     this.code = aCode;
     this.state = aState;
     this.message = aMessage;
 }
 // An event with specified code and clientId.
 public GameServerEventInfo(GameServerEventInfoCode aCode, GameState aState)
 {
     this.code = aCode;
     this.state = aState;
     this.message = null;
 }