// An event with specified code, clientId, and message. public GameServerEventInfo(GameServerEventInfoCode aCode, GameState aState, string aMessage) { this.code = aCode; this.state = aState; this.message = aMessage; }
// An event with specified code and clientId. public GameServerEventInfo(GameServerEventInfoCode aCode, GameState aState) { this.code = aCode; this.state = aState; this.message = null; }