public async Task CreateGameServer(GameServerDto gameServerDto) { if (gameServerDto == null) { throw new ArgumentNullException(nameof(gameServerDto)); } var gameServer = new GameServers { ServerId = Guid.NewGuid(), Title = gameServerDto.Title, GameType = gameServerDto.GameType, Hostname = gameServerDto.Hostname, QueryPort = gameServerDto.QueryPort, FtpHostname = gameServerDto.FtpHostname, FtpUsername = gameServerDto.FtpUsername, FtpPassword = gameServerDto.FtpPassword, RconPassword = gameServerDto.RconPassword, ShowOnBannerServerList = gameServerDto.ShowOnBannerServerList, BannerServerListPosition = gameServerDto.BannerServerListPosition, HtmlBanner = gameServerDto.HtmlBanner, ShowOnPortalServerList = gameServerDto.ShowOnPortalServerList, ShowChatLog = gameServerDto.ShowChatLog, #pragma warning disable 618 // Required to prevent SQL error LiveLastUpdated = DateTime.UtcNow #pragma warning restore 618 }; _legacyContext.GameServers.Add(gameServer); await _legacyContext.SaveChangesAsync(); }
public async Task UpdateGameServer(GameServerDto gameServerDto) { if (gameServerDto == null) { throw new ArgumentNullException(nameof(gameServerDto)); } var gameServer = await _legacyContext.GameServers.SingleOrDefaultAsync(s => s.ServerId == gameServerDto.ServerId); if (gameServer == null) { throw new NullReferenceException(nameof(gameServer)); } gameServer.Title = gameServerDto.Title; gameServer.Hostname = gameServerDto.Hostname; gameServer.QueryPort = gameServerDto.QueryPort; gameServer.FtpHostname = gameServerDto.FtpHostname; gameServer.FtpUsername = gameServerDto.FtpUsername; gameServer.FtpPassword = gameServerDto.FtpPassword; gameServer.RconPassword = gameServerDto.RconPassword; gameServer.ShowOnBannerServerList = gameServerDto.ShowOnBannerServerList; gameServer.BannerServerListPosition = gameServerDto.BannerServerListPosition; gameServer.HtmlBanner = gameServerDto.HtmlBanner; gameServer.ShowOnPortalServerList = gameServerDto.ShowOnPortalServerList; gameServer.ShowChatLog = gameServerDto.ShowChatLog; await _legacyContext.SaveChangesAsync(); }
public async Task <IActionResult> Edit(GameServerDto model) { var gameServerDto = await _gameServersRepository.GetGameServer(model.ServerId); if (gameServerDto == null) { return(NotFound()); } if (!ModelState.IsValid) { AddGameTypeViewData(model.GameType); return(View(model)); } var canEditGameServer = await _authorizationService.AuthorizeAsync(User, gameServerDto, AuthPolicies.EditGameServer); if (!canEditGameServer.Succeeded) { return(Unauthorized()); } gameServerDto.Title = model.Title; gameServerDto.Hostname = model.Hostname; gameServerDto.QueryPort = model.QueryPort; var canEditGameServerFtp = await _authorizationService.AuthorizeAsync(User, gameServerDto, AuthPolicies.EditGameServerFtp); if (canEditGameServerFtp.Succeeded) { gameServerDto.FtpHostname = model.FtpHostname; gameServerDto.FtpUsername = model.FtpUsername; gameServerDto.FtpPassword = model.FtpPassword; } var canEditGameServerRcon = await _authorizationService.AuthorizeAsync(User, gameServerDto, AuthPolicies.EditGameServerRcon); if (canEditGameServerRcon.Succeeded) { gameServerDto.RconPassword = model.RconPassword; } gameServerDto.ShowOnBannerServerList = model.ShowOnBannerServerList; gameServerDto.BannerServerListPosition = model.BannerServerListPosition; gameServerDto.HtmlBanner = model.HtmlBanner; gameServerDto.ShowOnPortalServerList = model.ShowOnPortalServerList; gameServerDto.ShowChatLog = model.ShowChatLog; await _gameServersRepository.UpdateGameServer(gameServerDto); _logger.LogInformation(EventIds.Management, "User {User} has updated {GameServerId} under {GameType}", User.Username(), gameServerDto.ServerId, gameServerDto.GameType); this.AddAlertSuccess($"The game server {gameServerDto.Title} has been updated for {gameServerDto.GameType}"); return(RedirectToAction(nameof(Index))); }
public static GameServerDto ToDto(this GameServers gameServer) { var gameServerDto = new GameServerDto { ServerId = gameServer.ServerId, Title = gameServer.Title, GameType = gameServer.GameType, Hostname = gameServer.Hostname, QueryPort = gameServer.QueryPort, FtpHostname = gameServer.FtpHostname, FtpUsername = gameServer.FtpUsername, FtpPassword = gameServer.FtpPassword, RconPassword = gameServer.RconPassword, ShowOnBannerServerList = gameServer.ShowOnBannerServerList, BannerServerListPosition = gameServer.BannerServerListPosition, HtmlBanner = gameServer.HtmlBanner, ShowOnPortalServerList = gameServer.ShowOnPortalServerList, ShowChatLog = gameServer.ShowChatLog }; return(gameServerDto); }
public static FileMonitorDto WithServerDto(this FileMonitorDto fileMonitorDto, GameServerDto gameServerDto) { fileMonitorDto.GameServer = gameServerDto; fileMonitorDto.ServerId = gameServerDto.ServerId; return(fileMonitorDto); }
public static GameServerDto ForGameType(this GameServerDto gameServerDto, GameType gameType) { gameServerDto.GameType = gameType; return(gameServerDto); }
public static BanFileMonitorDto WithServerDto(this BanFileMonitorDto banFileMonitorDto, GameServerDto gameServerDto) { banFileMonitorDto.GameServer = gameServerDto; banFileMonitorDto.ServerId = gameServerDto.ServerId; return(banFileMonitorDto); }