public async stt::Task GetGameServerDeploymentRequestObjectAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeployment>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment responseCallSettings = await client.GetGameServerDeploymentAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeployment responseCancellationToken = await client.GetGameServerDeploymentAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void FetchDeploymentStateRequestObject() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); FetchDeploymentStateRequest request = new FetchDeploymentStateRequest { Name = "name1c9368b0", }; FetchDeploymentStateResponse expectedResponse = new FetchDeploymentStateResponse { ClusterState = { new FetchDeploymentStateResponse.Types.DeployedClusterState(), }, Unavailable = { "unavailable48e06070", }, }; mockGrpcClient.Setup(x => x.FetchDeploymentState(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); FetchDeploymentStateResponse response = client.FetchDeploymentState(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async stt::Task FetchDeploymentStateRequestObjectAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); FetchDeploymentStateRequest request = new FetchDeploymentStateRequest { Name = "name1c9368b0", }; FetchDeploymentStateResponse expectedResponse = new FetchDeploymentStateResponse { ClusterState = { new FetchDeploymentStateResponse.Types.DeployedClusterState(), }, Unavailable = { "unavailable48e06070", }, }; mockGrpcClient.Setup(x => x.FetchDeploymentStateAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <FetchDeploymentStateResponse>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); FetchDeploymentStateResponse responseCallSettings = await client.FetchDeploymentStateAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); FetchDeploymentStateResponse responseCancellationToken = await client.FetchDeploymentStateAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public async stt::Task PreviewGameServerDeploymentRolloutRequestObjectAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); PreviewGameServerDeploymentRolloutRequest request = new PreviewGameServerDeploymentRolloutRequest { Rollout = new GameServerDeploymentRollout(), UpdateMask = new wkt::FieldMask(), PreviewTime = new wkt::Timestamp(), }; PreviewGameServerDeploymentRolloutResponse expectedResponse = new PreviewGameServerDeploymentRolloutResponse { Unavailable = { "unavailable48e06070", }, Etag = "etage8ad7218", TargetState = new TargetState(), }; mockGrpcClient.Setup(x => x.PreviewGameServerDeploymentRolloutAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <PreviewGameServerDeploymentRolloutResponse>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); PreviewGameServerDeploymentRolloutResponse responseCallSettings = await client.PreviewGameServerDeploymentRolloutAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); PreviewGameServerDeploymentRolloutResponse responseCancellationToken = await client.PreviewGameServerDeploymentRolloutAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void PreviewGameServerDeploymentRolloutRequestObject() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); PreviewGameServerDeploymentRolloutRequest request = new PreviewGameServerDeploymentRolloutRequest { Rollout = new GameServerDeploymentRollout(), UpdateMask = new wkt::FieldMask(), PreviewTime = new wkt::Timestamp(), }; PreviewGameServerDeploymentRolloutResponse expectedResponse = new PreviewGameServerDeploymentRolloutResponse { Unavailable = { "unavailable48e06070", }, Etag = "etage8ad7218", TargetState = new TargetState(), }; mockGrpcClient.Setup(x => x.PreviewGameServerDeploymentRollout(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); PreviewGameServerDeploymentRolloutResponse response = client.PreviewGameServerDeploymentRollout(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async stt::Task GetGameServerDeploymentRolloutResourceNamesAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRolloutAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeploymentRollout>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout responseCallSettings = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeploymentRollout responseCancellationToken = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public void GetGameServerDeploymentRolloutResourceNames() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout { GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), DefaultGameServerConfig = "default_game_server_config2214de2f", GameServerConfigOverrides = { new GameServerConfigOverride(), }, Etag = "etage8ad7218", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentRollout(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeploymentRollout response = client.GetGameServerDeploymentRollout(request.GameServerDeploymentName); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public void GetGameServerDeploymentRequestObject() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeployment(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment response = client.GetGameServerDeployment(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }