/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfig() { // Snippet: GetGameServerConfig(string, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]"; // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name); // End snippet }
/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfigResourceNames() { // Snippet: GetGameServerConfig(GameServerConfigName, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name); // End snippet }
public GameServerConfig GetConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. GameServerConfig response = client.GetGameServerConfig(request); return(response); }