private void OnGameServerChangeRequested(GameServerChangeRequested_t callback) { if (!Connection.IsConnected) { //Todo } }
private static void JoinServerRequest(GameServerChangeRequested_t param) { if (BoltNetwork.isRunning || SteamClientDSConfig.Server != null) { return; } AutoJoinAfterMPInvite autoJoinAfterMPInvite = UnityEngine.Object.FindObjectOfType <AutoJoinAfterMPInvite>(); CoopSteamNGUI exists = UnityEngine.Object.FindObjectOfType <CoopSteamNGUI>(); SteamClientDSConfig.serverAddress = param.m_rgchServer; SteamClientDSConfig.password = SteamDSConfig.PasswordToHash(param.m_rgchPassword); if (exists) { if (CoopLobby.IsInLobby) { return; } Debug.Log("todo ?"); } else if (autoJoinAfterMPInvite) { autoJoinAfterMPInvite.invitedToPassword = param.m_rgchPassword; autoJoinAfterMPInvite.SetInvitedToServer(param.m_rgchServer); } }
void OnGameServerChangeRequested(GameServerChangeRequested_t pCallback) { Console.WriteLine("[" + GameServerChangeRequested_t.k_iCallback + " - GameServerChangeRequested] - " + pCallback.m_rgchServer + " -- " + pCallback.m_rgchPassword); string[] tempSplit = pCallback.m_rgchServer.Split(':'); #if YARGIS YargisSteam.ChangeServer(tempSplit[0], tempSplit[1], pCallback.m_rgchPassword); #endif }
void OnGameServerChangeRequested(GameServerChangeRequested_t pCallback) { Debug.Log("[" + GameServerChangeRequested_t.k_iCallback + " - GameServerChangeRequested] - " + pCallback.m_rgchServer + " -- " + pCallback.m_rgchPassword); }
private void OnGameServerChangeRequested(GameServerChangeRequested_t param) { SteamClientDSConfig.serverAddress = param.m_rgchServer; SteamClientDSConfig.password = param.m_rgchPassword; SceneManager.LoadScene("SteamStartSceneDedicatedServer_Client", LoadSceneMode.Single); }
// Token: 0x06000960 RID: 2400 RVA: 0x00044FA9 File Offset: 0x000431A9 private void OnChangeServerRequest(GameServerChangeRequested_t data) { ZLog.Log("ZSteamMatchmaking got change server request to:" + data.m_rgchServer); this.QueueServerJoin(data.m_rgchServer); }