public override void OnNotify(GameSection.NOTIFY_FLAG flags) { if ((flags & GameSection.NOTIFY_FLAG.UPDATE_EVENT_BANNER) != (GameSection.NOTIFY_FLAG) 0L) { updateEventBanner = true; } base.OnNotify(flags); }
public override void OnNotify(GameSection.NOTIFY_FLAG flags) { base.OnNotify(flags); if ((flags & GameSection.NOTIFY_FLAG.PRETREAT_SCENE) != (GameSection.NOTIFY_FLAG) 0L && isLoading) { DeleteModel(); } }
public override void OnNotify(GameSection.NOTIFY_FLAG flags) { base.OnNotify(flags); if ((flags & GameSection.NOTIFY_FLAG.PRETREAT_SCENE) != (GameSection.NOTIFY_FLAG) 0L) { NoEventReleaseTouchAndRelease((Enum)UI.SPR_BG02); OnQuery_EXP_NEXT_HIDE(); } }
public override void OnNotify(GameSection.NOTIFY_FLAG flags) { if (TutorialStep.HasFirstDeliveryCompleted()) { if ((flags & GameSection.NOTIFY_FLAG.CHANGED_SCENE) != (GameSection.NOTIFY_FLAG) 0L) { UpdateMainMenu(); } base.OnNotify(flags); } }
public void DoNotify(GameSection.NOTIFY_FLAG flags) { int i = 0; for (int count = hierarchyList.Count; i < count; i++) { HierarchyData hierarchyData = hierarchyList[i]; if (hierarchyData.section.isInitialized) { hierarchyData.section.OnNotify(flags); } } }
public void OnNotify(GameSection.NOTIFY_FLAG notify_flags) { int i = 0; for (int count = uiList.Count; i < count; i++) { UIBehaviour uIBehaviour = uiList[i]; if (!(uIBehaviour is GameSection)) { uIBehaviour.OnNotify(notify_flags); } } }