public GameScreen(IGameWorld gameWorld, INetworkManager networkManager) : base("GameScreen") { GameWorld = gameWorld; NetworkManager = networkManager; PacketManager.Initialize(networkManager); var gameScreenUserInterface = new GameScreenUserInterface(); _interfaceController = new GameScreenUserInterfaceController(gameScreenUserInterface); UserInterface = new MyraUserInterface(gameScreenUserInterface); _bluePrintManager = new BluePrintManager(this); var updateResolver = new CameraBoundsUpdateResolver(_camera); _gameRenderer = new GameRenderer( new PlayerRenderer(), new WorldRenderer(), new LightMapRenderer(), updateResolver); _playerCreator = new PlayerCreator( GameWorld, _interfaceController, _camera, updateResolver); }
public GameScreenUserInterfaceController(GameScreenUserInterface userInterface) { UserInterface = userInterface; var renderable = new TextureRegion(YetiGame.ContentManager.Load <Texture2D>("UI/bar_inventory_item")); foreach (var background in UserInterface.InventorySlotBackgrounds) { background.Renderable = renderable; } foreach (var background in UserInterface.MainInventorySlotBackgrounds) { background.Renderable = renderable; } }