public void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { List <string> enemies = new List <string> { "alien1", "alien2", "alien3" }; int index = row % enemies.Count; sprite = eventArgs.contentManager.Load <Texture2D>(enemies[index]); circle = eventArgs.contentManager.Load <Texture2D>("circle"); line = new PrimitiveLine(); line.CreateCircle(200, 40); }
private void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { fadeOutOverlay = ScreenUtils.GetTexture("fadeout_overlay"); font = ScreenUtils.GetFont("GameOverFont"); mainMenuButton = new AnimatedButton("mainMenuButton"); mainMenuButton.SetLabel(Constans.MENU_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_ACTIVE_TEXT_COLOR, Constans.MENU_FONT_NAME, ResourceManager.Instance.GetString(ResourceManager.StringKey.MAIN_MENU_BUTTON_LABEL), Constans.STANDARD_BUTTON_WIDTH, Constans.STANDARD_BUTTON_HEIGHT); mainMenuButton.ButtonPressedListener += OnButtonPressed; mainMenuButton.x = 0; mainMenuButton.y = ScreenUtils.ScreenHeight - Constans.STANDARD_BUTTON_HEIGHT - Constans.STANDARD_BUTTON_HEIGHT / 10; background = ScreenUtils.GetTexture("gameOverBackground"); }
private void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { background = ScreenUtils.GetTexture("battle_background"); status = new GameStatusBar(ScreenUtils.GetFont("statusbar_font")); int width = ScreenUtils.ScreenWidth; int height = ScreenUtils.ScreenHeight / 8; startBattleButton = new AnimatedButton("start_battle_button"); startBattleButton.SetLabel(Constans.MENU_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_SELECTED_BUTTON_BACKGROUND_COLOR, Constans.MENU_NON_ACTIVE_TEXT_COLOR, Constans.MENU_FONT_NAME, ResourceManager.Instance.GetString(ResourceManager.StringKey.START_BATTLE), width, height); startBattleButton.ButtonPressedListener += OnButtonPressed; startBattleButton.ButtonTransitionListener += OnButtonMovedIn; startBattleButton.x = -1000; fadeOutOverlay = ScreenUtils.GetTexture("fadeout_overlay"); StartBattle(); }
public void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { sprite = eventArgs.contentManager.Load <Texture2D>("playerMissle"); }
private void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { circle = eventArgs.contentManager.Load <Texture2D>("circle"); line = new PrimitiveLine(); line.CreateCircle(200, 1000); }
private void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { sprite = eventArgs.contentManager.Load <Texture2D>("ship"); }
public void OnLoadContentEvent(GameScreenManager.LoadContentEventArgs eventArgs) { sprite = eventArgs.contentManager.Load <Texture2D>("motherShip"); }