/// <summary> /// 读取内存中的全局数据 /// </summary> /// <typeparam name="T1">赋值操作对象类型。</typeparam> /// <typeparam name="T2">你希望保存组件对象类型 /// 请务必保证该类型中的泛型,是你希望保存组件对象类型</typeparam> /// <param name="component">全局对象</param> /// <returns></returns> public static bool LoadGobal <T1, T2>(this T2 component) where T1 : ISave <T2> { if (component.CheckEmpty()) { return(false); } string componentName = typeof(T2).Name; GobalData gobalData = GameSaveUtility.GetGobalObjectData(componentName); SetValue setValue = GameSaveUtility.GetGobalSetValue <T1, T2>(gobalData); if (null == setValue) { return(false); } bool result = gameSaveSystem.Load <T1, T2>(component, setValue); return(result); }