// uncomment this for random delay between game actions //readonly static int[] gamePlayTimeCycles = { 10000, 5000, 20000, 15000, 25000 }; public static void Play() { // New game played by Vinny Game game = new Game("Vinny"); GameSaveSnapshots gameSaveSnapshots = new GameSaveSnapshots(); game.Start(); Thread.Sleep(getNextGamePlayTimeCycle()); game.Pause(); Thread.Sleep(getNextGamePlayTimeCycle()); game.Resume(); Thread.Sleep(getNextGamePlayTimeCycle()); // Pause and exit the game GameStateMemento gameStateMemento = game.PauseAndExit(); gameSaveSnapshots.SetSnapshot(gameStateMemento); Thread.Sleep(getNextGamePlayTimeCycle()); // Resume old game by Sony. game = new Game("Sony", gameSaveSnapshots.GetSnapshot()); game.Resume(); Thread.Sleep(getNextGamePlayTimeCycle()); game.Pause(); Thread.Sleep(getNextGamePlayTimeCycle()); // Terminate game.Exit(); // New game played by Anny. The game will end itself without any interruptions game = new Game("Anny"); game.Start(); Console.ReadKey(); }
public Game() { gameState = new GameState(new Random().Next().ToString(), 1, 0, 0); gameSaver = new GameSaver(); gameSaveSnapshots = new GameSaveSnapshots(); random_gameTimeCycles = new Random(); playThread = new Thread(new ThreadStart(play)); }