// Update is called once per frame void FixedUpdate() { if (isStageClear && ManagerSelectStage.TheCurrentlySelectStageID == 7) { gameManager.currentStageIndex++; GameObject dummyPlayer = (GameObject)Instantiate(player, player.transform.position, new Quaternion(0f, 0f, 0f, 0f)); Destroy(dummyPlayer.GetComponent <playerMover> ()); dummyPlayer.GetComponent <Rigidbody2D> ().isKinematic = true; dummyPlayer.GetComponent <Collider2D> ().isTrigger = true; dummyPlayer.name = "dummyPlayer"; dummyPlayer.transform.parent = null; player.GetComponent <playerMover> ().playerVisualReset(); Destroy(player); crane.IsStartCrane = true; pauser.Pause(); enemyManager.GetComponent <Enemy>( ).PauseEnemy(gameManager.currentStageIndex - 1); isStageClear = false; } else if (isStageClear && !isAreaClear) { playerSpawn [0] = GameObject.Find("gameStage1/spawnPoint"); playerSpawn [1] = GameObject.Find("gameStage2/spawnPoint"); playerSpawn [2] = GameObject.Find("gameStage3/spawnPoint"); menuManager.isAbleOpen = false; gameManager.currentStageIndex++; GameObject dummyPlayer = (GameObject)Instantiate(player, player.transform.position, new Quaternion(0f, 0f, 0f, 0f)); Destroy(dummyPlayer.GetComponent <playerMover> ()); dummyPlayer.GetComponent <Rigidbody2D> ().isKinematic = true; dummyPlayer.GetComponent <Collider2D> ().isTrigger = true; dummyPlayer.name = "dummyPlayer"; dummyPlayer.transform.parent = null; player.GetComponent <playerMover> ().playerVisualReset(); player.transform.position = playerSpawn [gameManager.currentStageIndex].transform.position; player.transform.Translate(new Vector3(0f, 0f, 1f)); crane.IsStartCrane = true; pauser.Pause(); enemyManager.GetComponent <Enemy>( ).PauseEnemy(gameManager.currentStageIndex - 1); isStageClear = false; } else if (isStageClear && isAreaClear) { gameManager.currentStageIndex++; GameObject dummyPlayer = (GameObject)Instantiate(player, player.transform.position, new Quaternion(0f, 0f, 0f, 0f)); Destroy(dummyPlayer.GetComponent <playerMover> ()); dummyPlayer.GetComponent <Rigidbody2D> ().isKinematic = true; dummyPlayer.GetComponent <Collider2D> ().isTrigger = true; dummyPlayer.name = "dummyPlayer"; dummyPlayer.transform.parent = null; player.GetComponent <playerMover> ().playerVisualReset(); Destroy(player); crane.IsStartCrane = true; pauser.Pause(); enemyManager.GetComponent <Enemy>( ).PauseEnemy(gameManager.currentStageIndex - 1); isStageClear = false; } if (crane.IsEndCrane && ManagerSelectStage.TheCurrentlySelectStageID == 7 && both == false) { // 使う前に setlabel を呼んどく。 DialogManager.Instance.SetLabel("Yes", "No", "Close"); // // YES NO ダイアログ DialogManager.Instance.ShowSubmitDialog( "クリアおめでとうございます、体験版はここまでになります。", (bool result) => { if (result) { Fade.instance.FadeOut("00_Logo_00", 3f, 1f); } } ); both = true; } else if (crane.IsEndCrane && !isAreaClear) { crane.IsEndCrane = false; isAbleToMove = true; } else if (crane.IsEndCrane && isAreaClear) { open(); //チュートリアルでないなら星追加 if (!gameManager.IsTutorial) { int beforeStar = new int(); int currentStar = new int(); beforeStar = currentStar = 0; //前のアイテム数と今回のアイテム数を数える for (int i = 0; i < 3; i++) { if (ManagerSelectStage.ItemAcquisitionRecord [(ManagerSelectStage.TheCurrentlySelectStageID - 1) * 3 + i]) { beforeStar++; } if (itemManager.getItemOnStageIndex [i]) { currentStar++; } } //今回のアイテム数が前より多いもしくは同じだった場合上書き if (beforeStar <= currentStar) { for (int i = 0; i < 3; i++) { ManagerSelectStage.ItemAcquisitionRecord [(ManagerSelectStage.TheCurrentlySelectStageID - 1) * 3 + i] = itemManager.getItemOnStageIndex [i]; } } int stageNum = ManagerSelectStage.TheCurrentlySelectStageID; stageNum++; ManagerSelectStage.LatestCaptureStage = "Stage" + string.Format("{0:D2}", stageNum); GameSaveDataOperation.SaveGameSaveDataAll(); GameSaveDataOperation.LoadGameSaveDataAll(); } crane.IsEndCrane = false; } if (isAbleToMove) { gameCamera.transform.Translate(Vector3.right * 10.0f * Time.deltaTime); if (gameCamera.transform.position.x > stages [gameManager.currentStageIndex].transform.position.x) { gameCamera.transform.position = new Vector3(stages [gameManager.currentStageIndex].transform.position.x, gameCamera.transform.position.y, 0f); pauser.Resume(); pauser.Pause(); player.GetComponent <playerMover> ().IsAwake = true; enemyManager.GetComponent <Enemy>( ).PauseEnemy(gameManager.currentStageIndex); tapToStartManager.showTapToStart(); timer.StartTimer(); isAbleToMove = false; isAbleToOpen = false; } } //update for Canvas clearPanelUpdate(); }
// Use this for initialization void Start() { GameSaveDataOperation.LoadGameSaveDataAll(); SoundManager.Instance.PlayBGM(0); ManagerSelectStage.LatestCaptureStage = "Stage07"; }