/// <summary> /// 断线重连和正常游戏都走这,开始游戏 /// </summary> private void TrueGaming() { if (reConnectIndex == 0) { reConnectIndex = -1; CurrentPlayType = FramePlayType.游戏中; CameraManager.instance.SetCameraEnable(true); CameraManager.instance.SetCameraFollow(GameManager.instance.GetMyControl().cameraParent); GameRunUI.Show(); //ShowModelUIName(); //最后关闭loading GameLoadingUI.Close(); } }
private void SetGaming() { GameRunUI.Show(); //敌人AI移动 for (int i = 0; i < showEnemy.Count; i++) { showEnemy[i].GetComponent <RandomMove>().SetMove(); } //后排计时开始 for (int i = 0; i < showSupport.Count; i++) { showSupport[i].SetMark(); } }