private void OnEnable() { minSize = new Vector2(600.0f, 400.0f); _toolbarIndex = 0; GameRulesWindow.CheckForIssues(); GameRulesWindow.OnIssuesUpdated += UpdateMiniToolbar; CreateEditors(); }
private void OnEnable() { minSize = new Vector2(600.0f, 400.0f); toolbarIndex = 0; //if (ItemManager.database == null) // return; // _databasesInProject = AssetDatabase.FindAssets("t:" + typeof(InventoryItemDatabase).Name); GameRulesWindow.CheckForIssues(); GameRulesWindow.OnIssuesUpdated += UpdateMiniToolbar; CreateEditors(); }