private IEnumerator RestartGameRoutine() { _isActionAvailable.Value = false; _playerController.ClearCards(); yield return(null); StartGame(); GameRestarted?.Invoke(); }
public void RestartGameButtonHandler() { SceneActivationBehaviour <ToolbarUIActivator> .Instance.ToggleToPaint(); GameRestarted?.Invoke(); }
public void RestartGame() { field = new Field(); GameRestarted?.Invoke(); }
public void RestartGame() { _board = new Board(); _board.SetBlackHole(GenerateBlackHoleCoords()); GameRestarted?.Invoke(); }
public void RestartGame(GameRestarted args) { HubContext.Clients.Group(args.OldGameId.ToString()).GameRestarted(args); }
public void RestartGame(Tuple <int, int> blackHoleCoords) { board = new Board(); board.SetBlackHole(blackHoleCoords); GameRestarted?.Invoke(); }
public void Restart() { _gameField = new GameField(); _currentMark = GameMark.X; GameRestarted?.Invoke(this, EventArgs.Empty); }