public void PlayerDead() { heart--; GameRestartPanel.Show(); ResetLevelObject(); ResetPlayer(); }
/// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { if (Input.GetKey(KeyCode.Return) && gameStart == false) { gameStart = true; startPanel.SetActive(false); GameRestartPanel.Show(); ResetLevelObject(); ResetPlayer(); // _playerController.SetGravity(true); } }