static int UIDestroyFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameResFactory obj = (GameResFactory)ToLua.CheckObject(L, 1, typeof(GameResFactory)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.UIDestroyFunc(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }