private void OnDownloadState(GameAsyncResInfo resInfo, GameResDownloadState state, float progress, int downloadSize) { if (resInfo != null) { FTDebug.LogWarning($"SingleAsnycRes Download State [{resInfo.bundleName}] [{state}] [{progress}] [{downloadSize}]"); } if (state == GameResDownloadState.SUCCESS && resInfo != null) { GameAsyncRes.OnAsyncResDownloadSuccess(resInfo.bundleName); } var iState = (int)state; if (_onDownloadState != null) { _onDownloadState(iState, progress, downloadSize); } if (_downloadEvent != null) { if (_isDetailEvent || iState >= (int)GameResDownloadState.SUCCESS || iState != _lastEventState) { _downloadEvent(iState, progress, downloadSize); _lastEventState = iState; } } if (state == GameResDownloadState.SUCCESS || state == GameResDownloadState.FAILED) { _onDownloadState = null; } }
private void OnDownloadState(GameAsyncResInfo resInfo, GameResDownloadState state, int curIndex, int totalCount, int curDownloadSize, int downloadedSize, int totalSize) { switch (state) { case GameResDownloadState.SUCCESS: { if (curIndex >= totalCount) { if (_onDownloadState != null && !isPaused) { _onDownloadState(resInfo != null ? resInfo.bundleName : "", (int)GameResDownloadState.SUCCESS, curIndex, totalCount, curDownloadSize, downloadedSize, totalSize); } // 全部下载完成 Clear(); } } break; case GameResDownloadState.FAILED: { if (_onDownloadState != null && !isPaused) { _onDownloadState(resInfo != null ? resInfo.bundleName : "", (int)GameResDownloadState.FAILED, curIndex, totalCount, curDownloadSize, downloadedSize, totalSize); } } break; default: { if (_onDownloadState != null && !isPaused) { if (_isDetail || _lastDownloadIndex != curIndex) { _onDownloadState(resInfo != null ? resInfo.bundleName : "", (int)GameResDownloadState.DOWNLOADING, curIndex, totalCount, curDownloadSize, downloadedSize, totalSize); _lastDownloadIndex = curIndex; } } } break; } }