public static void Initialize() { TM.SetTitle("Loading .."); var render = Render = new GameRender(Console.BufferWidth, Console.BufferHeight); }
private void btStart_Click(object sender, EventArgs e) { OffsetX = 0; double thresholdFrom = double.Parse(thresholdValue.Text.Replace('.', ',')); double thresholdTo = double.Parse(txtBelow.Text.Replace('.', ',')); GameRender render = new GameRender(new System.Drawing.Size(1024, 768), "3D Noise visualisator !", NoiseComposition(false), thresholdFrom, thresholdTo, withBelow.CheckState == CheckState.Checked); render.Run(); render.Dispose(); }
static void Main(string[] args) { Console.CursorVisible = false; MyMeniu Ekranas = new MyMeniu(); Ekranas.PrintWindow(); GameRender Zaidimas = new GameRender(); if (Ekranas.Valdymas() == 1) { Zaidimas.PrintZaidimas(); } // Console.ReadKey(); }
public void DrawAxis(float length, GameRender.InGameCamera camera) { Vector2 origin = Vector2.Zero; Vector2 y = new Vector2(0, length); Vector2 x = new Vector2(length, 0); }