private void EnemyAttack(Enemy e) { bool isSpecial; int damage = e.GetAttack(out isSpecial); Status s = null; bool gotStatus = e.GetStatus(out s); if (gotStatus) { s.player = Player; Player.CurrentStatus = s; } int damageTaken = Player.getAttacked(damage); if (Player.CurrentHP <= 0) { GameRef.GameOver(); } EnemyMoves += e.name + " attacked you for " + damageTaken.ToString() + " damage.\n"; }
public override void Update(GameTime gameTime) { if (Player.CurrentHP <= 0) { GameRef.GameOver(); } if (!textBox) { if (Enemies.Count == 2) { SecondEnemyHealth.Text = Enemies[1].CurrentHP.ToString(); } if (InputHandler.KeyPressed(Keys.Escape)) { RemoveCombatMenu(); AddCombatMenu(); } ControlManager.Update(gameTime, playerIndexInControl); base.Update(gameTime); } if (textBox) { if (InputHandler.KeyPressed(Keys.X)) { EnemyMoves = ""; textBox = false; RemoveCombatMenu(); AddCombatMenu(); } } PlayerMana.Text = Player.CurrentMana.ToString(); PlayerHealth.Text = Player.CurrentHP.ToString(); EnemyHealth.Text = Enemies[0].CurrentHP.ToString(); EnemyName.Text = Enemies[0].name; EnemyLevel.Text = Enemies[0].Level.ToString(); enemyBackground.Image = Enemies[0].image; }