public GUIButton(bool make = true) : base(false) { if (make) { gameObject = GamePullController.CreateButton(); animation = new ObjectAnimation(gameObject); isClickable = true; GUIController.Add(gameObject, this); } }
public GUIButton(bool make = true) : base(false) { if (make) { gameObject = GamePullController.CreateButton(); animation = new ObjectAnimation(gameObject); isClickable = true; GUIController.Add(gameObject, this); } }