public void TeamStart() { GameProto.PlayerRequestLoginGameStart oTeam = new GameProto.PlayerRequestLoginGameStart(); byte[] pData = new byte[1024]; FxNet.NetStream pStream = new FxNet.NetStream(FxNet.NetStream.ENetStreamType.ENetStreamType_Write, pData, 1024); pStream.WriteString("GameProto.PlayerRequestLoginGameStart"); byte[] pProto = new byte[oTeam.CalculateSize()]; Google.Protobuf.CodedOutputStream oStream = new Google.Protobuf.CodedOutputStream(pProto); oTeam.WriteTo(oStream); pStream.WriteData(pProto, (uint)pProto.Length); m_pSession.Send(pData, 1024 - pStream.GetLeftLen()); }
public void TeamStart() { GameProto.PlayerRequestLoginGameStart oTeam = new GameProto.PlayerRequestLoginGameStart(); SysUtil.SendMessage(m_pSession, oTeam, "GameProto.PlayerRequestLoginGameStart"); }