private void Start() { PlayerData.Pull(); //PlayerData.Wipe();// for debugging until the ui is done if (PlayerData.myWallet.IsEmpty()) { PlayerData.myWallet += new Wallet() { Coins = 0, Time = 60, Tokens = 10 }; // for now, some starting capitol } if (PlayerData.Level == 0) { PlayerData.Level = 1; } if (PlayerData.Stage == 0) { PlayerData.Stage = 1; } PlayerData.Push(); GameProgression.InitGameProgression(this.Levels); ProgressPanel.Init(this.Levels, PlayerData); currentTimeValues = new TimeUpdateInfo(); ChooseMission(); }
private void Start() { PlayerData.Pull(); PlayerData.Wipe();// for debugging until the ui is done if (PlayerData.Level == 0) { PlayerData.Level = 1; } if (PlayerData.Stage == 0) { PlayerData.Stage = 1; } PlayerData.Push(); GameProgression.InitGameProgression(this.Levels); ProgressPanel.Init(this.Levels); }