void Start() { view = GetComponent <TerrainView>(); gameProgress = GameProgress.Get(); world = gameProgress.CurrentWorld.Value; player = world.Player.Value; // JoinWorld world.CurrentDimension .Where(dimension => dimension != null) .Subscribe(JoinDimension) .AddTo(gameObject); // Draw Observable .EveryUpdate() .Where(_ => player.IsOperable.Value) .Where(_ => !view.isDrawing.Value) .ThrottleFirst(TimeSpan.FromSeconds(0.1f)) .Subscribe(_ => Draw()) .AddTo(gameObject); // PutBlock player.OnPut .Subscribe(_ => PutBlock()) .AddTo(gameObject); // RemoveBlock player.OnRemove .Subscribe(_ => RemoveBlock()) .AddTo(gameObject); }
void Awake() { view = GetComponent <PlayerView>(); gameProgress = GameProgress.Get(); player = gameProgress.CurrentWorld.Value.Player.Value; playSetting = gameProgress.CurrentWorld.Value.PlaySetting.Value; }
private void Awake() { gameProgress = GameProgress.Get(); if (gameProgress.CurrentWorld.Value == null) { world = gameProgress.MakeWorld(new Seed()); gameProgress.JoinWorld(world.Id.Value); } world = gameProgress.CurrentWorld.Value; player = world.Player.Value; }
void Start() { view = GetComponent <TargetMarkerView>(); gameProgress = GameProgress.Get(); player = gameProgress.CurrentWorld.Value.Player.Value; // DisplayWherePlayerWillOperate Observable .EveryUpdate() .Where(_ => player.IsOperable.Value) .ThrottleFirst(TimeSpan.FromSeconds(0.1f)) .Subscribe(_ => DisplayWherePlayerWillOperate()) .AddTo(gameObject); }
void Start() { gameProgress = GameProgress.Get(); playSetting = gameProgress.CurrentWorld.Value.PlaySetting.Value; // SetEnabled() Observable .Merge( playSetting.Camera.AsUnitObservable(), gameProgress.WorldIsActivated.AsUnitObservable() ) .BatchFrame(0, FrameCountType.Update) .Subscribe(_ => SetEnabled()) .AddTo(gameObject); }
void Start() { gameProgress = GameProgress.Get(); world = gameProgress.CurrentWorld.Value; var menuScene = SceneManager.GetSceneByName("Menu"); SceneManager.SetActiveScene(menuScene); view.currentSeedField.text = world.CurrentDimension.Value.Seed.Base.ToString(); view.closeMenuButton .OnClickAsObservable() .Subscribe(_ => OnClickCloseMenuButton()) .AddTo(gameObject); view.backToTitleButton .OnClickAsObservable() .Subscribe(_ => OnClickBackToTitleButton()) .AddTo(gameObject); }
void Awake() { view = GetComponent <CreateWorldScreenView>(); gameProgress = GameProgress.Get(); }