void Update() { if (!firstSync) { InitializeObject(); firstSync = true; } trans.position = gamePos.getRenderingPosition(); if (rend != null) { rend.sortingOrder = (map.mapDepth - gamePos.toMapCoords().depth - 1) * 10 + 5; } if (!isLocalPlayer) { GamePosition syncGamePos = GamePosition.ParseStruct(syncPos); gamePos.planePosition = Vector2.Lerp(gamePos.planePosition, syncGamePos.planePosition, Time.deltaTime * lerpRate); gamePos.depth = syncGamePos.depth; if (rend.sortingOrder > MoleController.localPlayer.GetComponent <MoleController> ().rend.sortingOrder) { rend.color = new Color(1, 1, 1, 0); } else { rend.color = new Color(1, 1, 1, 1); } } else { CmdTransmitPosition(gamePos.toStruct()); } GameUpdate(); }