예제 #1
0
파일: PUN2.cs 프로젝트: pipWM/JokerElements
    //ルームに入室後に呼び出される
    public override void OnJoinedRoom()
    {
        GamePlayerNumber.SetNum(PhotonNetwork.PlayerList.Length - 1);

        PhotonNetwork.IsMessageQueueRunning = false;
        IsLobby = false;
        SceneManager.LoadScene("GamePUN");
    }
예제 #2
0
 public void GameNPC()
 {
     GamePlayerNumber.SetNum(Random.Range(0, 2));
     SceneManager.LoadScene("GameNPC");
 }