private void OnGamePlayStateChanged(GamePlayModel.EGamePlayState gamePlayState) { Type targetType = null; switch (gamePlayState) { case GamePlayModel.EGamePlayState.Load: targetType = typeof(GamePlayStateLoad); break; case GamePlayModel.EGamePlayState.Gathering: targetType = typeof(GamePlayStateGathering); break; case GamePlayModel.EGamePlayState.Unloading: targetType = typeof(GamePlayStateUnloading); break; case GamePlayModel.EGamePlayState.Pause: targetType = typeof(GamePlayStatePause); break; } if (targetType != null && (CurrentStateBehaviour == null || targetType != CurrentStateBehaviour.GetType())) { GoToState(targetType); } }
private void OnGamePlayStateChanged(GamePlayModel.EGamePlayState gamePlayState) { GoToState((int)gamePlayState); }