private void LoadingComplete() { playing = true; sunLight = GameObject.FindGameObjectWithTag("SunLight").GetComponent <Light>(); cameraMover = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMovement>(); map = GameObject.FindGameObjectWithTag("Map").GetComponent <GamePlayMap>(); pauseMenu = GameObject.FindGameObjectWithTag("PausedMenu").GetComponent <PausedMenu>(); LoadNewLevel(); }
public void ReturnToMenu() { sunLight = null; cameraMover = null; map = null; pauseMenu = null; playing = false; canPlayerControl = false; SceneManager.LoadScene("Menu"); }
protected InputAction GetGamePlayAction(string id) => GamePlayMap?.FindAction(id);
public void Initialize() { map = GameObject.FindGameObjectWithTag("Map").GetComponent <GamePlayMap>(); controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); rigidBody = GetComponent <Rigidbody>(); }
protected InputAction GetGamePlayAction(string id) { return(GamePlayMap.TryGetAction(id)); }