public void MakeVerticalBomb() { GamePieceType = GamePieceSubType.VerticalBomb; GameObject arrow = Instantiate(ColumnArrow, transform.position, Quaternion.identity); arrow.transform.parent = transform; }
public void MakeHorizontalBomb() { GamePieceType = GamePieceSubType.HorizontalBomb; GameObject arrow = Instantiate(RowArrow, transform.position, Quaternion.identity); arrow.transform.parent = transform; }
public void MakeColorBomb() { GamePieceType = GamePieceSubType.ColourBomb; GameObject colour = Instantiate(ColourBomb, transform.position, Quaternion.identity); colour.transform.parent = transform; }