예제 #1
0
        ///<summary>/////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////////////////
        ///</summary>//////////////////////////////////////////////////////////////////////////
        ///
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);



            bd.LoadContent(Content);
            UI.LoadContent(Content);
            octonaut.LoadContent(Content.Load <Texture2D>("player/Octo_Player"), Content.Load <Texture2D>("player/Octo_dodge"), Content.Load <Texture2D>("player/Octo_death"), Content.Load <Texture2D>("player/bullets/Bullet1"), Content.Load <Texture2D>("player/bullets/Bullet2"), Content.Load <Texture2D>("UI/gameover"), new Rectangle(64, 200, 80, 80), Content.Load <SoundEffect>("SFX/General/sd_shot1"), Content.Load <SoundEffect>("SFX/General/panic"), Content.Load <SoundEffect>("SFX/General/pDeath"), Content.Load <SoundEffect>("SFX/General/shield"));



            explosion = Content.Load <Texture2D>("Enemy/beye/byeExplosion");

            LazerBeams.LoadContent(Content, Content.Load <SoundEffect>("SFX/General/eDeath"));

            //deathEX = Content.Load<SoundEffect>("SFX/General/eDeath"); //enemy death explosion // null error fix

            RedRay.LoadContent(Content);

            ts.LoadContent(Content);

            gamePause.LoadContent(Content);


            lvend.LoadContent(Content);
            transition.LoadContent(Content);
        }