예제 #1
0
    IEnumerator event1()
    {
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(chapter5);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gameManager.instance.playSE(changeChapter);
        yield return(new WaitForSeconds(2));

        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.hideCG();
        gameManager.instance.playBgm(BGM);
        gameManager.instance.beWhite(0.02f);
        move       = 1;
        playerMove = true;
        yield return(new WaitForSeconds(1.5f));

        move       = 0;
        playerMove = false;
        gamePanel.showTextPanel("墨铭", "抓紧时间追击!不能让单于跑掉!", 'L', face1, "bottom");
    }
예제 #2
0
    IEnumerator event2()
    {
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(chapter0);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gameManager.instance.playSE(changeChapter);
        yield return(new WaitForSeconds(2));

        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.hideCG();
        gameManager.instance.playBgm(BGM);
        gameManager.instance.beWhite(0.02f);
        move       = 1;
        playerMove = true;
        yield return(new WaitForSeconds(1.5f));

        playerMove = false;
        player.Move(0);
        gamePanel.showTextPanel("墨铭", "我们担任的是巡逻和打击敌人的骚扰的任务,大家时刻保持警惕!", 'L', face1, "bottom");
    }
예제 #3
0
    IEnumerator event1()
    {
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(chapter4);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gameManager.instance.playSE(changeChapter);
        yield return(new WaitForSeconds(2));

        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.hideCG();
        player.Move(0.01f);
        player.Move(0);
        gameManager.instance.playBgm(BGM);
        gameManager.instance.beWhite(0.02f);
        gamePanel.showTextPanel("墨铭", "前面就是单于的主力部队!我们的战车已经站住阵脚,精忠报国的时机已经到来!", 'L', face1, "bottom");
    }
예제 #4
0
    IEnumerator event1()
    {
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(chapter1);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gameManager.instance.playSE(changeChapter);
        yield return(new WaitForSeconds(2));

        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.hideCG();
        player.Move(0.01f);
        player.Move(0);
        gameManager.instance.playBgm(BGM);
        gameManager.instance.beWhite(0.02f);
        gamePanel.showTextPanel("墨铭", "将士们!跟随大将军前进!我们的目标是定襄县城!", 'L', face1, "bottom");
    }
예제 #5
0
    IEnumerator event1()
    {
        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.showCG(chapter3);
        gameManager.instance.beWhite(0.02f);
        yield return(new WaitForSeconds(1));

        gameManager.instance.playSE(changeChapter);
        yield return(new WaitForSeconds(2));

        gameManager.instance.beBlack(0.02f);
        yield return(new WaitForSeconds(1));

        gamePanel.hideCG();
        player.Move(0.01f);
        player.Move(0);
        gameManager.instance.playBgm(BGM);
        gameManager.instance.beWhite(0.02f);
        gamePanel.showTextPanel("墨铭", "根据俘虏的口供,伊稚斜单于就率兵驻扎在前方!", 'L', face1, "bottom");
    }