public void RunGameLogic_AgentTurnSelfCheck() { using (var game = new GamePage()) { var moves = new[]{ Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, }; foreach (var move in moves) { var prevState = game.GridState; var expected = GameLogic.MakeMove(prevState, move); game.Turn(move); var actual = game.GridStateNoNew; if (expected.ToString() != actual.ToString()) { Console.WriteLine("Failed selfcheck"); Console.WriteLine(prevState); Console.WriteLine(move); Console.WriteLine(actual); } } } }
public PathGridXna(GamePage parent, int width, int height) : base(width, height, defaultCellSize) { this.parent = parent; this.camera = new Camera2D(SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport); }
public void GoToPage(PageType pageType) { if (_currentPageType == pageType) return; Page pageToCreate = null; if (pageType == PageType.MenuPage) { pageToCreate = new MainMenuPage(); } if (pageType == PageType.GamePage) { pageToCreate = new GamePage (); } if (pageType == PageType.FinalPage) { pageToCreate = new FinalPage (); } if (pageToCreate != null) { _currentPageType = pageType; if (_currentPage != null) { _stage.RemoveAllChildren(); } _currentPage = pageToCreate; _stage.AddChild (_currentPage); _currentPage.Start (); } }
public void RunGameLogic_WorldTurnSelfCheck() { using (var game = new GamePage()) { var moves = new[]{ Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, Move.Up, Move.Left, Move.Down, Move.Right, }; foreach (var move in moves) { game.Turn(move); if (game.NewEl == 4) continue; var state = game.GridStateNoNew; var possibleStates = GameLogic.NextPossibleWorldStates(state); var actual = game.GridState; if (possibleStates.All(s => s.ToString() != actual.ToString())) { Console.WriteLine("Failed selfcheck"); Console.WriteLine(game.GridStateNoNew); Console.WriteLine(actual); } } } }
public void GoToPage(GamePage page) { switch (page) { case GamePage.MainMenu: mainMenu.SetActive(true); instructionsMenu.SetActive(false); playArea.SetActive(false); //levelManager.Init(); break; case GamePage.Instructions: mainMenu.SetActive(false); instructionsMenu.SetActive(true); playArea.SetActive(false); instructionsMenu.GetComponent<Instructions>().StartAnimation(); break; case GamePage.PlayArea: mainMenu.SetActive(false); instructionsMenu.SetActive(false); playArea.SetActive(true); break; } }
public void GoToPage(GamePageType pageType) { if (currentPageType == pageType) { return; } GamePage pageToCreate = null; switch (pageType) { case GamePageType.MissionPage: pageToCreate = new MissionPage(); break; default: break; } if (pageToCreate != null) { currentPageType = pageType; if (currentPage != null) { Futile.stage.RemoveChild(currentPage); } currentPage = pageToCreate; Futile.stage.AddChild(currentPage); currentPage.Start(); } }
public static FContainer getGameUIContainer(GamePage game) { if (GameUIContainer == null) { GameUIContainer = new FContainer(); // add background FSprite bg = new FSprite("UI_background.png"); bg.x = 0; bg.y = Futile.screen.halfHeight - (bg.height / 2); GameUIContainer.AddChildAtIndex(bg, 99); // add minimap GameUIContainer.AddChild(game._dungeon.minimap); // add gold count playerGold.text = "g: " + game.player.GoldCount; playerGold.x += -140; playerGold.y += Futile.screen.halfHeight - 20; GameUIContainer.AddChild(playerGold); // add sanity count playerSanity.text = game.player.HP.ToString(); playerSanity.x += 260; playerSanity.y += Futile.screen.halfHeight - 60; GameUIContainer.AddChild(playerSanity); return GameUIContainer; } else return GameUIContainer; }
public void GamePage_GameButton_Clicked_Default_Should_Pass() { // Arrange var page = new GamePage(); // Act page.GameButton_Clicked(null, null); // Reset // Assert Assert.IsTrue(true); // Got to here, so it happened... }
public void GamePage_Get_Default_Should_Pass() { // Arrange var page = new GamePage(); // Act var result = page.Content; // Reset // Assert Assert.NotNull(result); }
public void GamePage_OnBindingContextChanged_Default_Should_Pass() { // Arrange var page = new GamePage(); // Act OnBindingContextChanged(); // Reset // Assert Assert.IsTrue(true); }
public void GamePage_Constructor_Default_Should_Pass() { // Arrange MockForms.Init(); var page = new GamePage(); // Act var result = page.Content; // Reset // Assert Assert.IsNotNull(result); }
public void Can_make_offline_deposit_and_view_updated_balance_on_game_page() { // register a player on member website _playerData = _container.Resolve <PlayerTestHelper>().CreatePlayerForMemberWebsite("CAD"); _username = _playerData.Username; _password = _playerData.Password; //check empty balance of the player _memberWebsiteLoginPage = new MemberWebsiteLoginPage(_driver); _memberWebsiteLoginPage.NavigateToMemberWebsite(); _playerProfilePage = _memberWebsiteLoginPage.Login(_username, _password); _gameListPage = _playerProfilePage.Menu.ClickPlayGamesMenu(); _gamePage = _gameListPage.StartGame("Football"); var initialBalance = _gamePage.Balance; Assert.AreEqual("Balance: $0.00", initialBalance); var playerName = _gamePage.PlayerName; var expectedPlayerLoginName = String.Format("Name: {0}", _playerData.Username); Assert.AreEqual(expectedPlayerLoginName, playerName); // login to admin website and make an offline deposit request _driver.Manage().Cookies.DeleteAllCookies(); var dashboardPage = _driver.LoginToAdminWebsiteAsSuperAdmin(); _driver.MakeOfflineDeposit(_username, Amount, _playerData.FullName); var playerManagerPage = dashboardPage.Menu.ClickPlayerManagerMenuItem(); var playerInfoPage = playerManagerPage.OpenPlayerInfoPage(_username); playerInfoPage.OpenTransactionsSection(); Assert.AreEqual(Amount, playerInfoPage.GetTransactionMainAmount("Deposit")); // check the balance on the member website _memberWebsiteLoginPage = new MemberWebsiteLoginPage(_driver); _memberWebsiteLoginPage.NavigateToMemberWebsite(); _playerProfilePage = _memberWebsiteLoginPage.Login(_username, _password); var gameListPage = _playerProfilePage.Menu.ClickPlayGamesMenu(); _gamePage = gameListPage.StartGame("Football"); var currentBalance = _gamePage.Balance; Assert.AreEqual("Balance: $100.25", currentBalance); }
public GHMenuPage(GamePage gamepage, GHWindow ghwindow) { InitializeComponent(); //TestView.ItemsSource = MenuItems; MenuView.ItemsSource = MenuItems; _clientGame = gamepage.ClientGame; _gamePage = gamepage; _ghwindow = ghwindow; Assembly assembly = GetType().GetTypeInfo().Assembly; myImage.Source = ImageSource.FromResource("GnollHackClient.Assets.button_normal.png", assembly); myImage2.Source = ImageSource.FromResource("GnollHackClient.Assets.button_normal.png", assembly); //BackgroundImage.Source = ImageSource.FromResource("GnollHackClient.Assets.UI.menubackground.png", assembly); }
public MainPageViewModel() { BeginGameCommand = new Command(async() => { var gameGrid = new GameGrid() { SliderValue = SliderLevel }; var gameViewModel = new GamePageViewModel(gameGrid); var gamePage = new GamePage(gameViewModel); gamePage.BindingContext = gameViewModel; await Application.Current.MainPage.Navigation.PushAsync(gamePage); }); }
private void AddGamePage(string alias, WarcraftVersion version, PackageGroup group, SerializedTree nodeTree) { var page = new GamePage(group, nodeTree, version, alias); page.FileLoadRequested += OnFileLoadRequested; page.SaveRequested += OnSaveRequested; page.ExportItemRequested += OnExportItemRequested; page.EnqueueFileExportRequested += OnEnqueueItemRequested; _gamePages.Add(page); _gameTabNotebook.AppendPage(page.PageWidget, new Label(page.Alias)); _gameTabNotebook.SetTabReorderable(page.PageWidget, true); _gameTabNotebook.ShowAll(); }
/// <summary>Closes the Page.</summary> private void ClosePage() { if (!_blnStart) { GameState.GoBack(); } else { GameState.CurrentUser = new User(_createUser); GameState.AllUsers.Add(new User(_createUser)); GamePage gamePage = new GamePage(); gamePage.NewUser(); GameState.Navigate(gamePage); } }
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); this.SupportedOrientations = GamePage.get().SupportedOrientations; // Set the page's state according to the context if (e.NavigationMode != System.Windows.Navigation.NavigationMode.Back) { this.ViewModel = NavigationContext.GetData <AlternativeRoutesPageViewModel>(); this.DataContext = this.ViewModel; // And translate the page LanguageResources.Instance.UpdateControl(this); } }
public void Navigate(string page) { switch (page) { case "homepage": homePage = new HomePage(); ApplicationHelper.NavigationService.Navigate(homePage); break; case "setuppage": setupPage = new SetupPage(); ApplicationHelper.NavigationService.Navigate(setupPage); break; case "gamepage": gamePage = new GamePage(); ApplicationHelper.NavigationService.Navigate(gamePage); break; case "leaderboardpage": leaderboardPage = new LeaderboardPage(); ApplicationHelper.NavigationService.Navigate(leaderboardPage); break; case "adminpage": adminPage = new AdminPage(); ApplicationHelper.NavigationService.Navigate(adminPage); break; case "boardsadminpage": boardsAdminPage = new BoardsAdminPage(); ApplicationHelper.NavigationService.Navigate(boardsAdminPage); break; case "playersadminpage": playersAdminPage = new PlayersAdminPage(); ApplicationHelper.NavigationService.Navigate(playersAdminPage); break; case "sessionsadminpage": sessionsAdminPage = new SessionsAdminPage(); ApplicationHelper.NavigationService.Navigate(sessionsAdminPage); break; default: break; } }
private void Replay_Btn_Click(object sender, RoutedEventArgs e) { PokerTableBL pokerTable; var serverResponse = MainWindow.client.GetTableByHistory(currTable); if (serverResponse.ErrorMsg == null) { pokerTable = serverResponse.Result; GamePage p = new GamePage(pokerTable.NumOfPlayers, pokerTable.Players.ToList(), pokerTable.MinBet, Wallet, true, currTable.Id); this.NavigationService.Navigate(p, UriKind.Relative); } else { MessageBox.Show("An unhandled exception just occurred: " + serverResponse.ErrorMsg, "Exception", MessageBoxButton.OK, MessageBoxImage.Error); } }
public static void PageInit() { AdminMain = new AdminMainPage(); InquiryUser = new InquiryUserPage(); //UpdateUser = new UpdateUserPage(); PrintReport = new PrintReportPage(); //UpdateUser = new UpdateUserPage(); AdminLogin = new AdminLoginPage(); Login = new LoginPage(); Questionandgame = new QuesGameSeclectPage(); Game = new GamePage(); Question1 = new QuestionPage1(); Question2 = new QuestionPage2(); }
public GameLayer(float _dynamicWidth, float _dynamicHeight, IconStorageObject json, GamePage _gamePage) : base(CCColor4B.Gray) { this.Color = CCColor3B.Gray; this.GamePageParent = _gamePage; this.mRandom = new Random(DateTime.Now.Millisecond); spriteModelFactory = new SpriteMaker(_dynamicWidth, _dynamicHeight); MakeListener(); MakeStaticSprites(); LoadSprites(json); Schedule(RunGameLogic); }
public void SetupNavigation() { var homePage = new HomePage(); AddChild(homePage); var mapPage = new MapPage(); AddChild(mapPage); var gamePage = new GamePage(); AddChild(gamePage); Navigator.Instance.RegisterPage(PageType.Home, homePage); Navigator.Instance.RegisterPage(PageType.Map, mapPage); Navigator.Instance.RegisterPage(PageType.Game, gamePage); }
public App() { InitializeComponent(); auth = DependencyService.Get <IAuth>(); if (auth.IsSignIn()) { MainPage = new GamePage(); } else { MainPage = new MainPage(); } //Device.SetFlags(new[] { "Brush_Experimental" }); //MainPage = new ShellApp(); //MainPage = new NavigationPage(new Page1()); }
private void AddGamePage(string alias, WarcraftVersion version, PackageGroup group, OptimizedNodeTree nodeTree) { GamePage page = new GamePage(group, nodeTree, version); page.Alias = alias; page.FileLoadRequested += OnFileLoadRequested; page.ExportItemRequested += OnExportItemRequested; page.EnqueueFileExportRequested += OnEnqueueItemRequested; this.GamePages.Add(page); this.GameTabNotebook.AppendPage(page.PageWidget, new Label(page.Alias)); this.GameTabNotebook.SetTabReorderable(page.PageWidget, true); this.GameTabNotebook.ShowAll(); }
public GameViewModel() { GamePage = new GamePage(); GamePage.BindingContext = this; Images = new List <List <ImageWithCoordinates> >(); for (int y = 0; y < 7; y++) { var list = new List <ImageWithCoordinates>(); for (int x = 0; x < 11; x++) { list.Add(new ImageWithCoordinates("Cross.png", x, y)); } Images.Add(list); } OnPropertyChanged(nameof(Images)); HandModel = new HandModel(); HandModel.Cards = new List <string>(); for (int i = 0; i < 6; i++) { HandModel.Cards.Add("Cross.png"); } HandModel.RoleImage = "blue_dwarf.png"; OnPropertyChanged(nameof(HandModel)); EquipmentList = new List <EquipmentModel> { new EquipmentModel { Image = "lamp_fix.png" }, new EquipmentModel { Image = "pick_fix.png" }, new EquipmentModel { Image = "trolley_fix.png" }, }; OnPropertyChanged(nameof(EquipmentList)); }
public void GoToMainMenu() { //End the game completely if running if (MainFrame.Content is GamePage) { GameGridManager.Clear(); GamePage gp = (GamePage)MainFrame.Content; gp.EndGame(); } //Clear the overlay frame ClearOverlayFrame(); //Clear the main frame while (MainFrame.CanGoBack) { MainFrame.GoBack(); } }
public void RunSimulation() { var agent = new OptiminiOptimaxAgent(Heuristic.AllRotatiions(Heuristic.CornerVave)); for (int i = 0; i < 10; i++) using (var game = new GamePage()) { while (game.CanMove) { var move = agent.MakeDecision(game.GridState); game.Turn(move); } game.TakeScreenshot().SaveAsFile("game_" + game.Score + ".png", ImageFormat.Png); Console.WriteLine(game.Score); } }
/// <summary> Changes to the next game. </summary> public void NextGame() { ScoreInterface.Instance.ResetTimeBar(); if (games.Count == 0) { ScoreInterface.Instance.SubmitScore(); DialogManager.Instance.TheEnd(); } else { gameChanger.IsEnabled = true; currentGame = gameFactory.GetGame(games.Dequeue()); } }
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { this.SupportedOrientations = GamePage.get().SupportedOrientations; if (e.NavigationMode != System.Windows.Navigation.NavigationMode.Back) { base.OnNavigatedTo(e); miniMenuItems = NavigationContext.GetData <List <WazeMenuItem> >(); LanguageResources.Instance.UpdateControl(this); } base.OnNavigatedTo(e); }
private static void init() // throws Exception { Logger.log("In init!!!!!!!!!!"); //Class cls = Class.forName("CRunTime"); Stream isData = Application.GetResourceStream(new Uri("/WazeWP7;component/resources/program.data.bin", UriKind.Relative)).Stream; Logger.log("program.data.bin:" + isData); CRunTime.init(isData); isData.Close(); CRunTime.publishCallback("Cibyl.atexit"); int c_start = CibylCallTable.getAddressByName("__start"); Logger.log("Start: " + c_start); /* * This is the stack which will be used for all the C calls. */ int c_sp = (CRunTime.memory.Length * 4) - 8; Logger.log("c_sp: " + c_sp); CibylCallTable.fcall(c_start, c_sp, 0, 0, 0, 0); /* * The blackberry menu button can be clicked on async when other waze tasks * are handled, and we want the response to be immediate. Thus we allocate a special * stack for the menu button clicks, to be used by the FreemapMainScreen object. */ int c_malloc_stack = 0; try { c_malloc_stack = CibylCallTable.getAddressByName("roadmap_main_alloc_stack"); } catch (Exception e) { Logger.log("could not call c_malloc_stack" + e.ToString()); safe_exit(); //MessageBox.Show("Exception in c_malloc_stack"); } if (c_malloc_stack != 0) { int stackAddress = CibylCallTable.fcall(c_malloc_stack, c_sp, 4096, 0, 0, 0); GamePage.setStackAddress(stackAddress); } }
public void Init( SoundManager soundManager, MessageItemsController messageItemsController, ShipsManager shipsManager, SessionDataManager sessionDataManager, GridManager gridManager, GamePage gamePage) { _soundManager = soundManager; _messageItemsController = messageItemsController; _shipsManager = shipsManager; _sessionDataManager = sessionDataManager; _gridManager = gridManager; _gamePage = gamePage; _userGridCells = _gridManager.UserGrid; _computerGridCells = _gridManager.ComputerGrid; _gridSize = _gridManager.GridSize; }
/// <summary> /// Initializes the given values of grid, rows, cols, gamepage, firstcard and secondcard. /// calls InitializeGameGrid(cols, rows); /// Puts new images or loads images in depending if loadGame is true. /// </summary> /// <param name="grid"></param> /// <param name="cols"></param> /// <param name="rows"></param> /// <param name="backImages"></param> /// <param name="gamePage"></param> /// <param name="loadGame"></param> /// <param name="firstCard"></param> /// <param name="secondCard"></param> public MemoryGrid(Grid grid, int cols, int rows, List <Image> backImages, GamePage gamePage, bool loadGame, Image firstCard, Image secondCard) { this.rows = rows; this.cols = cols; this.grid = grid; this.gamePage = gamePage; this.firstCard = firstCard; this.secondCard = secondCard; InitializeGameGrid(cols, rows); if (loadGame) { LoadImages(backImages); } else { AddImages(); } }
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { // Start with calling the base implementation base.OnNavigatedTo(e); this.SupportedOrientations = GamePage.get().SupportedOrientations; // Replace the context only if it's not null. A null context should mean we were backed to the page if (e.NavigationMode != System.Windows.Navigation.NavigationMode.Back) { this.pageContext = NavigationContext.GetData <SingleSearchPageContext>(); LanguageResources.Instance.UpdateControl(this); } // Make sure the message grids are collapsed InProgressGrid.Visibility = System.Windows.Visibility.Collapsed; MessageGrid.Visibility = System.Windows.Visibility.Collapsed; }
private static void ReportStat(string eventName, string exceptionName, string details) { try { var tableName = "WazeStatLog"; string lang = ""; try { lang = LanguageResources.Instance.CurrentLanguage; } catch (Exception) { // cross thread access to IsolatedStorage can cause exception here - just ignore it } var wazeStatLog = new WazeStatLog { DeviceID = deviceID, Lang = lang, Ver = GamePage.get().GetAppVersion(), DeviceType = Microsoft.Phone.Info.DeviceStatus.DeviceName, Event = eventName, Details = details, Timestamp = DateTime.Now }; context.AddObject(tableName, wazeStatLog); context.BeginSaveChanges( asyncResult => { TableSaveCallBack(context, asyncResult); }, null); } catch (Exception exc) { System.Diagnostics.Debug.WriteLine(exc.ToString()); } }
public void RunSimulation() { using (var game = new GamePage()) { Console.WriteLine(game.GridState); game.Turn(Move.Up); Console.WriteLine("Up"); Console.WriteLine(game.GridState); game.Turn(Move.Left); Console.WriteLine("Left"); Console.WriteLine(game.GridState); game.Turn(Move.Down); Console.WriteLine("Down"); Console.WriteLine(game.GridState); game.Turn(Move.Right); Console.WriteLine("Right"); Console.WriteLine(game.GridState); game.Turn(Move.Up); Console.WriteLine("Up"); Console.WriteLine(game.GridState); game.Turn(Move.Left); Console.WriteLine("Left"); Console.WriteLine(game.GridState); game.Turn(Move.Down); Console.WriteLine("Down"); Console.WriteLine(game.GridState); game.Turn(Move.Right); Console.WriteLine("Right"); Console.WriteLine(game.GridState); game.Turn(Move.Up); Console.WriteLine("Up"); Console.WriteLine(game.GridState); game.Turn(Move.Left); Console.WriteLine("Left"); Console.WriteLine(game.GridState); game.Turn(Move.Down); Console.WriteLine("Down"); Console.WriteLine(game.GridState); game.Turn(Move.Right); Console.WriteLine("Right"); Console.WriteLine(game.GridState); } }
private void ADGame(object sender, RoutedEventArgs e) { GamePage mygame = new GamePage(); mygame.ParentWindow = ParentWindow; mygame.GameHeight = 20; mygame.GameWidth = 10; mygame.ADmode = true; mygame.ADmodeDiffculyt = 20; mygame.outterLayer = 5; mygame.GameDiffculty = 10; mygame.reveal_partone.Height = 0; mygame.reveal_partone.Visibility = Visibility.Hidden; mygame.reveal_parttwo.Height = 0; mygame.reveal_parttwo.Visibility = Visibility.Hidden; ParentWindow.Content = mygame; }
public static Tile GenerateTile(int power, Coordinates coordinates) // generate tile with specific power in specific cell { Tile t = new Tile(); t.CurrentState = Tile.State.Normal; // regular tile t.Visibility = Visibility.Hidden; t.Uid = Guid.NewGuid().ToString(); t.Content = Math.Pow(BASE, power); // calc number on tile GamePage.SetTileStyleByPower(t, power); // set tile style depend on power // setting grid row and column Grid.SetRow(t, coordinates.Row); Grid.SetColumn(t, coordinates.Column); gameBoardGrid.Children.Add(t); // add to game grid t.Visibility = Visibility.Visible; Tile.Count++; // increasing total count of tiles return(t); }
private static void RunGameInBrowser() { using (var game = new GamePage()) { var agent = new Agent(game.GridState, new ProbabilityLimitedExpectiMaxerFactory(), new VictorHeuristic()); try { while (true) { var result = agent.MakeDecision(); game.Turn(result.BestMove); agent.UpdateGrid(game.GridState); } } catch (GameOverException) { game.TakeScreenshot().SaveAsFile("game_" + game.Score + ".png", ImageFormat.Png); Console.WriteLine(game.Score); } } }
/// <summary> /// Handler appelé lors d'un click sur l'un des item du menu /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MenuItem_Click(object sender, RoutedEventArgs e) { MenuItem menu = ((MenuItem)e.Source); if (menu == NewGame) { if (game == null) { game = GamePage.GamePageInstance; } MainFrame.Navigate(game); } if (menu == Options) { if (options == null) { options = OptionsPage.OptionsPageInstance; } MainFrame.Navigate(options); } }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { var gamePage = Window.Current.Content as GamePage; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (gamePage == null) { // Create a main GamePage gamePage = new GamePage(args.Arguments); if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { // TODO: Load state from previously suspended application } // Place the GamePage in the current Window Window.Current.Content = gamePage; } // Ensure the current window is active Window.Current.Activate(); }
public void GoToPage(PageType pageType) { Page pageToCreate = null; _currentPageType = pageType; if(_currentPage != null) { _stage.RemoveChild(_currentPage); } if (pageType == PageType.GamePage) pageToCreate = new GamePage(); _currentPage = pageToCreate; _stage.AddChild(_currentPage); _currentPage.Start(); }
private void new_game(object sender, EventArgs e) { Form view = new GamePage(_startedGame); view.Show(); }
public void Dispose() { parent = null; }
public TileMap(GamePage gp) { CurrentPage = gp; Rows = 32; Columns = 18; }