예제 #1
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 public static void RemoveButtonLeftShoulderDownHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.RemoveHandler(ButtonLeftShoulderDownEvent, handler);
예제 #2
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 public static void AddButtonGuideDownHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.AddHandler(ButtonGuideDownEvent, handler);
예제 #3
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 public static void RemoveButtonGuideUpHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.RemoveHandler(ButtonGuideUpEvent, handler);
예제 #4
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 public static void RemoveThumbRightChangeHandler(DependencyObject d, GamePadEventUi <Vector2> handler) => (d as UIElement)?.RemoveHandler(ThumbRightChangeEvent, handler);
예제 #5
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 public static void RemoveTriggerLeftChangeHandler(DependencyObject d, GamePadEventUi <float> handler) => (d as UIElement)?.RemoveHandler(TriggerLeftChangeEvent, handler);
예제 #6
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 public static void RemoveDPadDownUpHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.RemoveHandler(DPadDownUpEvent, handler);
예제 #7
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 public static void AddDPadDownDownHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.AddHandler(DPadDownDownEvent, handler);
예제 #8
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 public static void AddThumbLeftChangeHandler(DependencyObject d, GamePadEventUi <Vector2> handler) => (d as UIElement)?.AddHandler(ThumbLeftChangeEvent, handler);
예제 #9
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 public static void AddButtonStartUpHandler(DependencyObject d, GamePadEventUi handler) => (d as UIElement)?.AddHandler(ButtonStartUpEvent, handler);
예제 #10
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 public static void AddTriggerRightChangeHandler(DependencyObject d, GamePadEventUi <float> handler) => (d as UIElement)?.AddHandler(TriggerRightChangeEvent, handler);