/// <summary> /// Awake()でコントローラーのインスタンス生成 /// </summary> private void Awake() { if (!AllController) { AllController = gameObject.AddComponent <GamePadController>(); } if (!Controller1) { Controller1 = gameObject.AddComponent <GamePadController>(); } if (!Controller2) { Controller2 = gameObject.AddComponent <GamePadController>(); } if (!Controller3) { Controller3 = gameObject.AddComponent <GamePadController>(); } if (!Controller4) { Controller4 = gameObject.AddComponent <GamePadController>(); } AllController.SetParameter(gamePad_dead); Controller1.SetParameter(gamePad_dead); Controller2.SetParameter(gamePad_dead); Controller3.SetParameter(gamePad_dead); Controller4.SetParameter(gamePad_dead); AllController.Controller = GamePad.Index.ALL; Controller1.Controller = GamePad.Index.One; Controller2.Controller = GamePad.Index.Two; Controller3.Controller = GamePad.Index.Three; Controller4.Controller = GamePad.Index.Four; }
public GamePadButtonInfo(GamePadController controller, GamePadButton button, bool pressed, bool prevPressed) { this.controller = controller; this.button = button; this.pressed = pressed; this.prevPressed = prevPressed; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //KeyboardController c1 = new KeyboardController(); GamePadController c1 = new GamePadController(PlayerIndex.One); player1 = new Player(graphics.GraphicsDevice, c1, 20, graphics.GraphicsDevice.Viewport.Height / 2, Color.Red); KeyboardController c2 = new KeyboardController(); c2.up = Keys.W; c2.down = Keys.S; c2.right = Keys.D; c2.left = Keys.A; c2.fire = Keys.Space; //player2 = new Player(graphics.GraphicsDevice, k2, graphics.GraphicsDevice.Viewport.Width - 60, // graphics.GraphicsDevice.Viewport.Height / 2, Color.Blue); player2 = new CirclePlayer(graphics.GraphicsDevice, c2, graphics.GraphicsDevice.Viewport.Width - 60, graphics.GraphicsDevice.Viewport.Height / 2, Color.Blue); // TODO: use this.Content to load your game content here }
public GamePadTriggerInfo(GamePadController controller, GamePadTrigger trigger, float value, bool pressed, bool prevPressed) { this.controller = controller; this.trigger = trigger; this.value = value; this.pressed = pressed; this.prevPressed = prevPressed; }
public GamePadAxisInfo(GamePadController controller, GamePadAxis axis, Vector2f value, bool pressed, bool prevPressed) { this.controller = controller; this.axis = axis; this.value = value; this.pressed = pressed; this.prevPressed = prevPressed; }
public override Vector2f GetGamePadAxis(GamePadAxis axis, GamePadController controller, bool rawValue) { if (controller == GamePadController.None || axis == GamePadAxis.None) { return(Vector2f.zero); } string xAxisName = ""; string yAxisName = ""; int controllerIndex = (int)controller; if (controller == GamePadController.Any) { controllerIndex = 0; } switch (axis) { case GamePadAxis.Dir_Pad: xAxisName = "DPad_XAxis_" + controllerIndex; yAxisName = "DPad_YAxis_" + controllerIndex; break; case GamePadAxis.L_Stick: xAxisName = "L_XAxis_" + controllerIndex; yAxisName = "L_YAxis_" + controllerIndex; break; case GamePadAxis.R_Stick: xAxisName = "R_XAxis_" + controllerIndex; yAxisName = "R_YAxis_" + controllerIndex; break; } Vector2f axisValue = Vector2f.zero; try { if (!rawValue) { axisValue.x = UnityEngine.Input.GetAxis(xAxisName); axisValue.y = -UnityEngine.Input.GetAxis(yAxisName); } else { axisValue.x = UnityEngine.Input.GetAxisRaw(xAxisName); axisValue.y = -UnityEngine.Input.GetAxisRaw(yAxisName); } } catch (System.Exception e) { Core.debug.Error(e.Message); } return(axisValue); }
void Start() { DontDestroyOnLoad(gameObject); rg = GetComponent <Rigidbody2D>(); hover = new Hover(1f, rg); dash = new Dash(transform, 0.35f, 3.0f); minigun = new Minigun(20, 1.5f, transform, proiettile); StartCoroutine(GamePadController.SetColorePs4(coloreBase)); }
// Resize UI Panel's height when a new line is added override protected void NewLineUIPanelResizing() { base.NewLineUIPanelResizing(); float UIPanelHeightAugmentation = hiddenTextRect.rect.height * lineHeightFactor * text_text.lineSpacing; float controllerTranslation = UIPanelHeightAugmentation / 2; UIPanelRect.sizeDelta = UIPanelRect.sizeDelta + new Vector2(0, UIPanelHeightAugmentation); if (panelVAlignment == VERTICAL_ALIGNMENT.UPPER_ALIGNMENT) { UIPanelRect.anchoredPosition = UIPanelRect.anchoredPosition + new Vector2(0, UIPanelHeightAugmentation / 2.0f); controllerTranslation = UIPanelHeightAugmentation; } else if (panelVAlignment == VERTICAL_ALIGNMENT.LOWER_ALIGNMENT) { UIPanelRect.anchoredPosition = UIPanelRect.anchoredPosition - new Vector2(0, UIPanelHeightAugmentation / 2.0f); controllerTranslation = 0; } // Move controller on Y axis if (automaticControllerPosition && linkWithController) { if (GamePadController != null && GamePadController.isActive) { GamePadController.TranslatePositionY(controllerTranslation); } if (KeyboardController != null && KeyboardController.isActive) { KeyboardController.TranslatePositionY(controllerTranslation); } if (MouseController != null && MouseController.isActive) { MouseController.TranslatePositionY(controllerTranslation); } } for (int i = 0; i < textList.Count; i++) { if (linesCount != i) { if (textList [i] != null) { textList [i].GetComponent <Text> ().text = textList [i].GetComponent <Text> ().text + '\n'; } } // Reposition texts GameObject when origin Y position is not 0 if (originTextYPosition != 0) { if (textList [i] != null) { textList [i].GetComponent <RectTransform> ().anchoredPosition = textList [i].GetComponent <RectTransform> ().anchoredPosition + new Vector2(0, originTextYPosition / 2.0f); } } } }
internal Mage(string name, PlayerIndex input, Color targetColor, Color tint) : base(name, new Actor(name.Contains("1")?Animations:Animations2)) { if (GamePad.GetState(input).IsConnected) { controller = new GamePadController(input); } else { controller = new KeyboardController(); } currentTargetAlignment = TargetAlignment.None; This.Game.LoadingLevel.AddAnimation(new Animation("target.anim")); target = new Sprite("target", new Actor(new Animation("target.anim"))); target.Visible = false; target.Static = true; target.mColor = targetColor; mColor = tint; target.Scale = 1.5f; sortType = new DistanceSort(this); UpdateBehavior = mUpdate; CollidesWithBackground = true; This.Game.AudioManager.AddSoundEffect("Effects/Sword_Attack"); This.Game.AudioManager.AddSoundEffect("Effects/Lightning_Strike"); This.Game.AudioManager.AddSoundEffect("Effects/Earthquake"); This.Game.AudioManager.AddSoundEffect("Effects/RockShower"); This.Game.AudioManager.AddSoundEffect("Effects/Lightning_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T2"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T3"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T2"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T3"); This.Game.AudioManager.AddSoundEffect("Effects/Earth_T1"); This.Cheats.AddCheat("SpeedUp_" + Name, new SpeedUpCheat(this, Speed * 2)); CollisionList = 3; Effect particleEffect = This.Game.CurrentLevel.GetEffect("ParticleSystem"); Texture2D bloodParticle = This.Game.CurrentLevel.GetTexture("blood"); Texture2D sparkball = This.Game.CurrentLevel.GetTexture("sparkball"); blood = new ParticleEmitter(200, particleEffect, bloodParticle); spellCast = new ParticleEmitter(1000, particleEffect, sparkball); isDieEffectEnabled = true; }
protected override void Initialize() { Controllers = new Collection <IController>(); WorldLoader.InitializeLists(); GamePadController gamepad = new GamePadController(this); KeyboardController keyboard = new KeyboardController(this); keyboard.RegisterKeys(this); gamepad.RegisterButtons(this); Controllers.Add(gamepad); Controllers.Add(keyboard); Camera.SetViewportAndOrigin(GraphicsDevice.Viewport); base.Initialize(); }
public override float GetGamePadTrigger(GamePadTrigger trigger, GamePadController controller, bool rawValue) { if (controller == GamePadController.None || trigger == GamePadTrigger.None) { return(0f); } string triggerName = ""; int controllerIndex = (int)controller; if (controller == GamePadController.Any) { controllerIndex = 0; } switch (trigger) { case GamePadTrigger.Left: triggerName = "TriggersL_" + controllerIndex; break; case GamePadTrigger.Right: triggerName = "TriggersR_" + controllerIndex; break; } float triggerValue = 0f; try { if (!rawValue) { triggerValue = UnityEngine.Input.GetAxis(triggerName); } else { triggerValue = UnityEngine.Input.GetAxisRaw(triggerName); } } catch (System.Exception e) { Core.debug.Error(e.Message); } return(triggerValue); }
public void AddGamePadAxis(Identifier action, GamePadAxis axis, GamePadController controller = GamePadController.Any, PlayerId player = PlayerId.Player1) { var actionId = new InputActionId(action, player); var gamePadAxisInfo = new GamePadAxisInfo(controller, axis, Vector2f.zero, false, false); if (gamePadAxisBindings.ContainsKey(actionId)) { gamePadAxisBindings[actionId].Add(gamePadAxisInfo); } else { var newList = new List <GamePadAxisInfo>() { gamePadAxisInfo }; gamePadAxisBindings.Add(actionId, newList); } }
public void AddGamePadTrigger(Identifier action, GamePadTrigger trigger, GamePadController controller = GamePadController.Any, PlayerId player = PlayerId.Player1) { var actionId = new InputActionId(action, player); var gamePadTriggerInfo = new GamePadTriggerInfo(controller, trigger, 0f, false, false); if (gamePadTriggerBindings.ContainsKey(actionId)) { gamePadTriggerBindings[actionId].Add(gamePadTriggerInfo); } else { var newList = new List <GamePadTriggerInfo>() { gamePadTriggerInfo }; gamePadTriggerBindings.Add(actionId, newList); } }
/// <summary> /// 更新 /// </summary> public void PlayerUpdate() { //コントローラー gamePad = MyInputManager.GetController(useControllerIndex); //攻撃 //Attack(); AttackTrgOn(); AttackUpdate(); //回転 Turn(); //移動 Move(); }
public UI() { InitializeComponent(); ClientSize = new Size(GameWidth * 2, GameHeight * 2); FindRenderers(); SetRenderer(availableRenderers.Last()); var joysticks = GamePadController.GetJoysticks(); if (joysticks.Count != 0) { controller = new GamePadController(joysticks[0].InstanceGuid); } else { controller = new KeyboardController(); } }
protected override void Initialize() { Quit = () => { this.Exit(); }; LevelReset = () => { if (State == GameState.InGame) { GameWorld = WorldLoader.LoadWorld(Selector.CurrentLevel, this); } }; MenuReset = () => { State = GameState.WorldSelector; }; InputActions.LoadInputActions(this); controllers = new List <IController>(); KeyboardController keyboard = new KeyboardController(this); GamePadController gamepad = new GamePadController(this); controllers.Add(keyboard); controllers.Add(gamepad); Selector = new LevelSelector(this); State = GameState.WorldSelector; base.Initialize(); }
public Player(Game game, PlayerIndex playerIndex, Vector2 PlayerPosition) : base(game) { guns = new List<Gun>(new Gun[]{ new GrenadeLauncher(Game), new HandGun(Game)} ); this.playerIndex = playerIndex; Position = PlayerPosition; relativeBounds = new Rectangle(-10, -10, 20, 20); Speed = 200; reticule = new Sprite(Game, "reticule_new"); controller = new GamePadController(playerIndex); //Kenneth: Hardkoder inn spillernavn,health, life, deaths, kills. ønsker som parameter senere PlayerName = "Godzilla!"; Health = 100; Life = 5; Deaths = 0; Kills = 0; //la til keyboard oldKeyboardState = Keyboard.GetState(); }
/// <summary> /// 初期化 /// </summary> public void Initialize() { // 移動可能フラグ isMove = true; // 回転可能フラグ isRotation = true; // 攻撃可能フラグ isAttack = false; // 無敵フラグ isInvisible = false; // 初期位置の記憶 resetPos = modelObject.transform.position; // ポイント point = 0; // コントローラーの設定 gamePad = MyInputManager.GetController(useControllerIndex); // アウトラインマテリアルの設定 SetOutlineColor(); // 蹴り KickEvent inst = modelObject.AddComponent <KickEvent>(); inst.Init(animator); // キック時の攻撃トリガーを入れる関数 Action kickStartFunc = () => { // 攻撃のトリガー isAttack = true; #region DEBUG #if UNITY_EDITOR // デバッグ用 isDrawAttackTrigger = true; #endif #endregion }; inst.SetKickStartFunc(kickStartFunc); // キック時の攻撃トリガーを切る関数 Action kickEndFunc = () => { AttackTrgOff(); }; inst.SetKickEndFunc(kickEndFunc); // 攻撃時に発生するボイス Action kickVoiceFunc = () => { KickVoice(); }; inst.SetKickVoiceFunc(kickVoiceFunc); // 注視処理 Vector3 targetPos = Camera.main.transform.position; lookAtTargetIK.SetTargetPosition(targetPos); lookAtTargetIK.SetLookAtWeight(1.0f, 0.0f, 0.45f, 0.0f, 0.5f); }
public abstract bool IsGamePadButtonReleased(GamePadButton button, GamePadController controller = GamePadController.Any);
private void Awake() { instance = this; }
public abstract Vector2f GetGamePadAxis(GamePadAxis axis, GamePadController controller = GamePadController.Any, bool rawValue = false);
private int GetGamePadKeyCode(GamePadController controller, GamePadButton button) { int index; switch (controller) { case GamePadController.Any: index = (int)GamePadButtonInternal.Any_1; break; case GamePadController.Controller_1: index = (int)GamePadButtonInternal.C1_1; break; case GamePadController.Controller_2: index = (int)GamePadButtonInternal.C2_1; break; case GamePadController.Controller_3: index = (int)GamePadButtonInternal.C3_1; break; case GamePadController.Controller_4: index = (int)GamePadButtonInternal.C4_1; break; case GamePadController.Controller_5: index = (int)GamePadButtonInternal.C5_1; break; case GamePadController.Controller_6: index = (int)GamePadButtonInternal.C6_1; break; case GamePadController.Controller_7: index = (int)GamePadButtonInternal.C7_1; break; case GamePadController.Controller_8: index = (int)GamePadButtonInternal.C8_1; break; default: index = (int)GamePadButtonInternal.None; break; } if (controller != GamePadController.None) { if (button != GamePadButton.None) { index += (int)button - 1; } else { index = (int)GamePadButtonInternal.None; } } return(index); }
public abstract float GetGamePadTrigger(GamePadTrigger trigger, GamePadController controller = GamePadController.Any, bool rawValue = false);
void Start() { // !!!!!!!!!!!!! // This would probably be better implemented using a prefab, check Scripts/PlayerBehaviour.cs controller = GameObject.FindGameObjectWithTag("GamePad").GetComponent <GamePadController>(); }
public void Danneggia() { AggiornaVita(-1); GamePadController.Vibra(0.5f, 0.75f, 0.75f); }
public override bool IsGamePadButtonReleased(GamePadButton button, GamePadController controller) { return(UnityEngine.Input.GetKeyUp((UnityEngine.KeyCode)GetGamePadKeyCode(controller, button))); }
public static void GameOverReset(this GameMario game) { Physics.Reset(); EventManager.Ins.Reset(); Camera.Ins.Reset(); Scene.Ins.Reset(); Scene.Ins.Active(Constants.DEFAULT_SCENE); Scene.Ins.ResetActive(); Coins.Ins.Reset(); Score.Ins.Reset(); Lives.Ins.Reset(); Timer.Ins.Reset(); HUD.Ins.Reset(); game.State = new GameMarioStateNormal(game); EventManager.Ins.Subscribe(EventEnum.GameOver, () => game.State.TriggerGameOver()); EventManager.Ins.Subscribe(EventEnum.Win, () => game.State.TriggerGameWin()); EventManager.Ins.Subscribe(EventEnum.KeyDown, (s, e) => { switch ((e as KeyDownEventArgs).key) { case Keys.Q: game.Exit(); break; case Keys.R: game.State.TriggerReset(); break; case Keys.Escape: game.State.Pause(); break; case Keys.M: if (AudioManager.Ins.IsMuted) { AudioManager.Ins.Unmute(); } else { AudioManager.Ins.Mute(); } break; } }); game.Controllers.Clear(); var keyboardController = new GameKeyboardController(); keyboardController.SetKeyMapping(Keys.LeftShift, Keys.X); keyboardController.SetKeyMapping(Keys.RightShift, Keys.X); keyboardController.SetKeyMapping(Keys.Space, Keys.Up); keyboardController.SetKeyMapping(Keys.Z, Keys.Up); keyboardController.SetKeyMapping(Keys.W, Keys.Up); keyboardController.SetKeyMapping(Keys.S, Keys.Down); keyboardController.SetKeyMapping(Keys.A, Keys.Left); keyboardController.SetKeyMapping(Keys.D, Keys.Right); keyboardController.EnableKeyEvent(InputState.Down, Keys.Q, Keys.R, Keys.Escape, Keys.M); keyboardController.EnableKeyEvent(InputState.Down, Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.X); keyboardController.EnableKeyEvent(InputState.Up, Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.X); keyboardController.EnableKeyEvent(InputState.Hold, Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.X); keyboardController.EnableKeyEvent(InputState.Down, Keys.Y, Keys.U, Keys.I, Keys.O, Keys.P); game.Controllers.Add(keyboardController); var gamePadController = new GamePadController(); gamePadController.EnableButtonEvent(InputState.Down, Buttons.Start); gamePadController.EnableButtonEvent(InputState.Down, Buttons.LeftThumbstickDown, Buttons.LeftThumbstickLeft, Buttons.LeftThumbstickRight, Buttons.A, Buttons.B ); gamePadController.EnableButtonEvent(InputState.Hold, Buttons.LeftThumbstickDown, Buttons.LeftThumbstickLeft, Buttons.LeftThumbstickRight, Buttons.A, Buttons.B ); gamePadController.EnableButtonEvent(InputState.Up, Buttons.LeftThumbstickDown, Buttons.LeftThumbstickLeft, Buttons.LeftThumbstickRight, Buttons.A, Buttons.B ); game.Controllers.Add(gamePadController); }
/// <summary> /// 使用するコントローラーの設定 /// </summary> /// <param name="index"></param> public void SetControllerIndex(GamePadInput.GamePad.Index index) { useControllerIndex = index; gamePad = MyInputManager.GetController(useControllerIndex); }