public GamePadConfigurationItem(GamePadConfigurationSource source, GamePadConfigurationTarget target) { Source = source; Target = target; }
bool IsMapped(GamePadConfigurationSource item) { return(item.Type != ConfigurationType.Unmapped); }
public GamePadConfigurationItem(GamePadConfigurationSource source, GamePadConfigurationTarget target) { Source = source; Target = target; }
bool IsMapped(GamePadConfigurationSource item) { return(item.Type != ConfigurationType.Unmapped); }