public void setDeviceForKey(KeyCode keyCode, float acc) { var input = new GamePad.InputUnit(); input.initForKeyDevice(keyCode, acc); GamePad.inputs[(int)deviceId] = input; setInvisible(); }
public void setDeviceForAxis(string name, float sign) { var input = new GamePad.InputUnit(); input.initForAxisDevice(name, sign, 0.3f); GamePad.inputs[(int)deviceId] = input; setInvisible(); }