public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); coroutineWrap.Register(L); TypeWrap.Register(L); TimeWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); GameObjectWrap.Register(L); ComponentWrap.Register(L); BehaviourWrap.Register(L); TransformWrap.Register(L); MonoBehaviourWrap.Register(L); ApplicationWrap.Register(L); KeyframeWrap.Register(L); AnimationCurveWrap.Register(L); TestToLuaWrap.Register(L); TestEnumWrap.Register(L); SpaceWrap.Register(L); LightWrap.Register(L); LightTypeWrap.Register(L); MotionWrap.Register(L); AnimationClipWrap.Register(L); WrapSpriteRenderer.Register(L); WrapText.Register(L); WrapToggle.Register(L); WrapList_int.Register(L); WrapList_string.Register(L); WrapDictionary.Register(L); WrapDictEnumerator.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); ApplicationWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); ByteBufferWrap.Register(L); ComponentWrap.Register(L); ConstWrap.Register(L); GameObjectWrap.Register(L); GlobalWrap.Register(L); HashtableWrap.Register(L); iooWrap.Register(L); LuaHelperWrap.Register(L); MonoBehaviourWrap.Register(L); NetworkManagerWrap.Register(L); PanelManagerWrap.Register(L); ResourceManagerWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UIEventListenerWrap.Register(L); UtilWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); }
public static void Register() { ObjectWrap.Register(); GameObjectWrap.Register(); ComponentWrap.Register(); TransformWrap.Register(); BehaviourWrap.Register(); MonoBehaviourWrap.Register(); HotFixWrap.Register(); }
public static void Bind(IntPtr L) { AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); ColorWrap.Register(L); ComponentWrap.Register(L); CoreWrap.Register(L); DebugWrap.Register(L); DeviceInfoWrap.Register(L); DownLoadFromWebWrap.Register(L); EventListenerWrap.Register(L); EventSenderWrap.Register(L); GameObjectWrap.Register(L); JumperWrap.Register(L); LuaLinkerWrap.Register(L); LuaManagerWrap.Register(L); LuaScriptMgrWrap.Register(L); LuaToolsWrap.Register(L); MathWrap.Register(L); MonoBehaviourWrap.Register(L); NGUIDebugWrap.Register(L); ObjectWrap.Register(L); ResourcesWrap.Register(L); TimeWrap.Register(L); TransformWrap.Register(L); TweenAlphaWrap.Register(L); TweenPositionWrap.Register(L); TweenScaleWrap.Register(L); TypeWrap.Register(L); UIBasicSpriteWrap.Register(L); UIButtonColorWrap.Register(L); UIButtonWrap.Register(L); UICameraWrap.Register(L); UIEventManagerWrap.Register(L); UILabelWrap.Register(L); UIPanelWrap.Register(L); UIProgressBarWrap.Register(L); UIRectWrap.Register(L); UISliderWrap.Register(L); UISpriteWrap.Register(L); UITextureWrap.Register(L); UITweenerWrap.Register(L); UIWidgetContainerWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); UIWidgetWrap.Register(L); DirectoryWrap.Register(L); FileWrap.Register(L); yieldWrap.Register(L); }
public static void Bind(IntPtr L) { AnimationWrap.Register(L); ApplicationWrap.Register(L); //GameUtilWrap.Register(L); TimerUtilWrap.Register(L); UnityUtilWrap.Register(L); PlatformSDKWrap.Register(L); GUIWrap.Register(L); ObjectWrap.Register(L); GameObjectWrap.Register(L); CameraWrap.Register(L); VoiceUtilWrap.Register(L); GImageModelWrap.Register(L); GWebViewWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); TimeWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); GameObjectWrap.Register(L); ComponentWrap.Register(L); BehaviourWrap.Register(L); TransformWrap.Register(L); MonoBehaviourWrap.Register(L); ApplicationWrap.Register(L); KeyframeWrap.Register(L); AnimationCurveWrap.Register(L); TestToLuaWrap.Register(L); TestEnumWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TestDelegateListenerWrap.Register(L); TestEventListenerWrap.Register(L); TestLuaDelegateWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || LuaBinder.wrapList.Contains(type)) { return; } LuaBinder.wrapList.Add(type); type += "Wrap"; string text = type; string text2 = text; if (text2 != null) { if (LuaBinder.< > f__switch$map4 == null) { Dictionary <string, int> dictionary = new Dictionary <string, int>(22); dictionary.Add("BehaviourWrap", 0); dictionary.Add("ComponentWrap", 1); dictionary.Add("com_tencent_pandora_CSharpInterfaceWrap", 2); dictionary.Add("com_tencent_pandora_DelegateFactoryWrap", 3); dictionary.Add("com_tencent_pandora_LoggerWrap", 4); dictionary.Add("com_tencent_pandora_UserDataWrap", 5); dictionary.Add("EnumWrap", 6); dictionary.Add("GameObjectWrap", 7); dictionary.Add("IEnumeratorWrap", 8); dictionary.Add("ImageWrap", 9); dictionary.Add("MonoBehaviourWrap", 10); dictionary.Add("ObjectWrap", 11); dictionary.Add("RectWrap", 12); dictionary.Add("stringWrap", 13); dictionary.Add("System_ObjectWrap", 14); dictionary.Add("TextureWrap", 15); dictionary.Add("TimeWrap", 16); dictionary.Add("TransformWrap", 17); dictionary.Add("TypeWrap", 18); dictionary.Add("Vector2Wrap", 19); dictionary.Add("Vector3Wrap", 20); dictionary.Add("WWWWrap", 21); LuaBinder.< > f__switch$map4 = dictionary; } int num; if (LuaBinder.< > f__switch$map4.TryGetValue(text2, ref num)) { switch (num) { case 0: BehaviourWrap.Register(L); break; case 1: ComponentWrap.Register(L); break; case 2: com_tencent_pandora_CSharpInterfaceWrap.Register(L); break; case 3: com_tencent_pandora_DelegateFactoryWrap.Register(L); break; case 4: com_tencent_pandora_LoggerWrap.Register(L); break; case 5: com_tencent_pandora_UserDataWrap.Register(L); break; case 6: EnumWrap.Register(L); break; case 7: GameObjectWrap.Register(L); break; case 8: IEnumeratorWrap.Register(L); break; case 9: ImageWrap.Register(L); break; case 10: MonoBehaviourWrap.Register(L); break; case 11: ObjectWrap.Register(L); break; case 12: RectWrap.Register(L); break; case 13: stringWrap.Register(L); break; case 14: System_ObjectWrap.Register(L); break; case 15: TextureWrap.Register(L); break; case 16: TimeWrap.Register(L); break; case 17: TransformWrap.Register(L); break; case 18: TypeWrap.Register(L); break; case 19: Vector2Wrap.Register(L); break; case 20: Vector3Wrap.Register(L); break; case 21: WWWWrap.Register(L); break; } } } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DelManagerWrap": DelManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "HotfixManagerWrap": HotfixManagerWrap.Register(L); break; case "HotfixWrap": HotfixWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaDlgWrap": LuaDlgWrap.Register(L); break; case "LuaEngineWrap": LuaEngineWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "LuaGameInfoWrap": LuaGameInfoWrap.Register(L); break; case "LuaStringBufferWrap": LuaStringBufferWrap.Register(L); break; case "LuaUIManagerWrap": LuaUIManagerWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "PrivateExtensionsWrap": PrivateExtensionsWrap.Register(L); break; case "PublicExtensionsWrap": PublicExtensionsWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_IO_BinaryReaderWrap": System_IO_BinaryReaderWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestProtolWrap": TestProtolWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIDummyWrap": UIDummyWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "XUtliPoolLib_XDirectoryWrap": XUtliPoolLib_XDirectoryWrap.Register(L); break; case "XUtliPoolLib_XFileWrap": XUtliPoolLib_XFileWrap.Register(L); break; case "XUtliPoolLib_XLuaLongWrap": XUtliPoolLib_XLuaLongWrap.Register(L); break; } }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); coroutineWrap.Register(L); FilterModeWrap.Register(L); TextureWrapModeWrap.Register(L); NPOTSupportWrap.Register(L); TextureFormatWrap.Register(L); CubemapFaceWrap.Register(L); RenderTextureFormatWrap.Register(L); RenderTextureReadWriteWrap.Register(L); BlendModeWrap.Register(L); BlendOpWrap.Register(L); CompareFunctionWrap.Register(L); CullModeWrap.Register(L); ColorWriteMaskWrap.Register(L); StencilOpWrap.Register(L); SecurityWrap.Register(L); StackTraceUtilityWrap.Register(L); UnityExceptionWrap.Register(L); MissingComponentExceptionWrap.Register(L); UnassignedReferenceExceptionWrap.Register(L); MissingReferenceExceptionWrap.Register(L); WWWWrap.Register(L); GenericStackWrap.Register(L); ForceModeWrap.Register(L); PhysicsWrap.Register(L); RigidbodyConstraintsWrap.Register(L); RigidbodyWrap.Register(L); RigidbodyInterpolationWrap.Register(L); JointMotorWrap.Register(L); JointSpringWrap.Register(L); JointLimitsWrap.Register(L); JointWrap.Register(L); HingeJointWrap.Register(L); SpringJointWrap.Register(L); FixedJointWrap.Register(L); SoftJointLimitWrap.Register(L); JointDriveModeWrap.Register(L); JointProjectionModeWrap.Register(L); JointDriveWrap.Register(L); CharacterJointWrap.Register(L); RotationDriveModeWrap.Register(L); ConfigurableJointWrap.Register(L); ConstantForceWrap.Register(L); CollisionDetectionModeWrap.Register(L); ColliderWrap.Register(L); BoxColliderWrap.Register(L); SphereColliderWrap.Register(L); MeshColliderWrap.Register(L); CapsuleColliderWrap.Register(L); WheelFrictionCurveWrap.Register(L); WheelHitWrap.Register(L); WheelColliderWrap.Register(L); RaycastHitWrap.Register(L); PhysicMaterialCombineWrap.Register(L); PhysicMaterialWrap.Register(L); ContactPointWrap.Register(L); CollisionWrap.Register(L); CollisionFlagsWrap.Register(L); ControllerColliderHitWrap.Register(L); CharacterControllerWrap.Register(L); ClothWrap.Register(L); InteractiveClothWrap.Register(L); ClothSkinningCoefficientWrap.Register(L); SkinnedClothWrap.Register(L); ClothRendererWrap.Register(L); Physics2DWrap.Register(L); RaycastHit2DWrap.Register(L); RigidbodyInterpolation2DWrap.Register(L); RigidbodySleepMode2DWrap.Register(L); CollisionDetectionMode2DWrap.Register(L); ForceMode2DWrap.Register(L); Rigidbody2DWrap.Register(L); Collider2DWrap.Register(L); CircleCollider2DWrap.Register(L); BoxCollider2DWrap.Register(L); EdgeCollider2DWrap.Register(L); PolygonCollider2DWrap.Register(L); ContactPoint2DWrap.Register(L); Collision2DWrap.Register(L); JointLimitState2DWrap.Register(L); JointAngleLimits2DWrap.Register(L); JointTranslationLimits2DWrap.Register(L); JointMotor2DWrap.Register(L); JointSuspension2DWrap.Register(L); Joint2DWrap.Register(L); AnchoredJoint2DWrap.Register(L); SpringJoint2DWrap.Register(L); DistanceJoint2DWrap.Register(L); HingeJoint2DWrap.Register(L); SliderJoint2DWrap.Register(L); WheelJoint2DWrap.Register(L); PhysicsMaterial2DWrap.Register(L); ObstacleAvoidanceTypeWrap.Register(L); NavMeshAgentWrap.Register(L); OffMeshLinkTypeWrap.Register(L); OffMeshLinkDataWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshTriangulationWrap.Register(L); NavMeshWrap.Register(L); OffMeshLinkWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshObstacleWrap.Register(L); AudioSpeakerModeWrap.Register(L); AudioSettingsWrap.Register(L); AudioTypeWrap.Register(L); AudioClipWrap.Register(L); AudioVelocityUpdateModeWrap.Register(L); AudioListenerWrap.Register(L); AudioRolloffModeWrap.Register(L); AudioSourceWrap.Register(L); AudioReverbPresetWrap.Register(L); AudioReverbZoneWrap.Register(L); AudioLowPassFilterWrap.Register(L); AudioHighPassFilterWrap.Register(L); AudioDistortionFilterWrap.Register(L); AudioEchoFilterWrap.Register(L); AudioChorusFilterWrap.Register(L); AudioReverbFilterWrap.Register(L); MicrophoneWrap.Register(L); WebCamFlagsWrap.Register(L); WebCamDeviceWrap.Register(L); WebCamTextureWrap.Register(L); AnimationClipPairWrap.Register(L); AnimatorOverrideControllerWrap.Register(L); WrapModeWrap.Register(L); AnimationEventWrap.Register(L); AnimationClipWrap.Register(L); KeyframeWrap.Register(L); AnimationCurveWrap.Register(L); PlayModeWrap.Register(L); QueueModeWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationPlayModeWrap.Register(L); AnimationCullingTypeWrap.Register(L); AnimationWrap.Register(L); AnimationStateWrap.Register(L); GameObjectWrap.Register(L); AvatarTargetWrap.Register(L); AvatarIKGoalWrap.Register(L); AnimationInfoWrap.Register(L); AnimatorCullingModeWrap.Register(L); AnimatorUpdateModeWrap.Register(L); AnimatorStateInfoWrap.Register(L); AnimatorTransitionInfoWrap.Register(L); MatchTargetWeightMaskWrap.Register(L); AnimatorWrap.Register(L); AnimatorUtilityWrap.Register(L); SkeletonBoneWrap.Register(L); HumanLimitWrap.Register(L); HumanBoneWrap.Register(L); HumanDescriptionWrap.Register(L); AvatarBuilderWrap.Register(L); RuntimeAnimatorControllerWrap.Register(L); HumanBodyBonesWrap.Register(L); AvatarWrap.Register(L); HumanTraitWrap.Register(L); UIVertexWrap.Register(L); AssetBundleWrap.Register(L); HideFlagsWrap.Register(L); SendMessageOptionsWrap.Register(L); PrimitiveTypeWrap.Register(L); SpaceWrap.Register(L); LayerMaskWrap.Register(L); RuntimePlatformWrap.Register(L); SystemLanguageWrap.Register(L); LogTypeWrap.Register(L); DeviceTypeWrap.Register(L); SystemInfoWrap.Register(L); ScriptableObjectWrap.Register(L); ResourcesWrap.Register(L); ThreadPriorityWrap.Register(L); ProfilerWrap.Register(L); ReproductionWrap.Register(L); CrashReportWrap.Register(L); LightTypeWrap.Register(L); LightRenderModeWrap.Register(L); LightShadowsWrap.Register(L); OcclusionAreaWrap.Register(L); OcclusionPortalWrap.Register(L); FogModeWrap.Register(L); RenderSettingsWrap.Register(L); ShadowProjectionWrap.Register(L); QualitySettingsWrap.Register(L); CameraClearFlagsWrap.Register(L); DepthTextureModeWrap.Register(L); TexGenModeWrap.Register(L); AnisotropicFilteringWrap.Register(L); BlendWeightsWrap.Register(L); MeshFilterWrap.Register(L); CombineInstanceWrap.Register(L); MeshTopologyWrap.Register(L); MeshWrap.Register(L); BoneWeightWrap.Register(L); SkinQualityWrap.Register(L); SkinnedMeshRendererWrap.Register(L); FlareWrap.Register(L); LensFlareWrap.Register(L); RendererWrap.Register(L); ProjectorWrap.Register(L); SkyboxWrap.Register(L); TextMeshWrap.Register(L); ParticleWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleAnimatorWrap.Register(L); TrailRendererWrap.Register(L); ParticleRenderModeWrap.Register(L); ParticleRendererWrap.Register(L); LineRendererWrap.Register(L); MaterialPropertyBlockWrap.Register(L); RenderBufferWrap.Register(L); GraphicsWrap.Register(L); ResolutionWrap.Register(L); LightmapDataWrap.Register(L); LightmapsModeWrap.Register(L); ColorSpaceWrap.Register(L); LightProbesWrap.Register(L); LightmapSettingsWrap.Register(L); GeometryUtilityWrap.Register(L); ScreenOrientationWrap.Register(L); ScreenWrap.Register(L); SleepTimeoutWrap.Register(L); GLWrap.Register(L); MeshRendererWrap.Register(L); StaticBatchingUtilityWrap.Register(L); ImageEffectTransformsToLDRWrap.Register(L); ImageEffectOpaqueWrap.Register(L); TextureWrap.Register(L); Texture2DWrap.Register(L); CubemapWrap.Register(L); Texture3DWrap.Register(L); SparseTextureWrap.Register(L); RenderTextureWrap.Register(L); CharacterInfoWrap.Register(L); FontWrap.Register(L); UICharInfoWrap.Register(L); UILineInfoWrap.Register(L); LODWrap.Register(L); LODGroupWrap.Register(L); GradientColorKeyWrap.Register(L); GradientAlphaKeyWrap.Register(L); GradientWrap.Register(L); ScaleModeWrap.Register(L); FocusTypeWrap.Register(L); RectOffsetWrap.Register(L); ImagePositionWrap.Register(L); EventWrap.Register(L); KeyCodeWrap.Register(L); LightProbeGroupWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); ColorWrap.Register(L); Color32Wrap.Register(L); QuaternionWrap.Register(L); RectWrap.Register(L); Matrix4x4Wrap.Register(L); BoundsWrap.Register(L); Vector4Wrap.Register(L); RayWrap.Register(L); Ray2DWrap.Register(L); PlaneWrap.Register(L); PingWrap.Register(L); ParticleSystemRenderModeWrap.Register(L); ParticleSystemSimulationSpaceWrap.Register(L); ParticleSystemWrap.Register(L); ParticleSystemParticleWrap.Register(L); ParticleSystemCollisionEventWrap.Register(L); ParticleSystemRendererWrap.Register(L); ISerializationCallbackReceiverWrap.Register(L); ShaderWrap.Register(L); MaterialWrap.Register(L); ProceduralProcessorUsageWrap.Register(L); ProceduralCacheSizeWrap.Register(L); ProceduralLoadingBehaviorWrap.Register(L); ProceduralPropertyTypeWrap.Register(L); ProceduralOutputTypeWrap.Register(L); ProceduralPropertyDescriptionWrap.Register(L); ProceduralMaterialWrap.Register(L); ProceduralTextureWrap.Register(L); SpriteAlignmentWrap.Register(L); SpritePackingModeWrap.Register(L); SpritePackingRotationWrap.Register(L); SpriteMeshTypeWrap.Register(L); SpriteWrap.Register(L); SpriteRendererWrap.Register(L); DataUtilityWrap.Register(L); WWWFormWrap.Register(L); CachingWrap.Register(L); ApplicationWrap.Register(L); UserAuthorizationWrap.Register(L); BehaviourWrap.Register(L); RenderingPathWrap.Register(L); TransparencySortModeWrap.Register(L); CameraWrap.Register(L); ComputeShaderWrap.Register(L); ComputeBufferTypeWrap.Register(L); ComputeBufferWrap.Register(L); DebugWrap.Register(L); DisplayWrap.Register(L); MonoBehaviourWrap.Register(L); TouchPhaseWrap.Register(L); IMECompositionModeWrap.Register(L); TouchWrap.Register(L); DeviceOrientationWrap.Register(L); AccelerationEventWrap.Register(L); GyroscopeWrap.Register(L); LocationInfoWrap.Register(L); LocationServiceStatusWrap.Register(L); LocationServiceWrap.Register(L); CompassWrap.Register(L); InputWrap.Register(L); ComponentWrap.Register(L); LightWrap.Register(L); TransformWrap.Register(L); TimeWrap.Register(L); PlayerPrefsExceptionWrap.Register(L); PlayerPrefsWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoundsWrap": BoundsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DoTweenManagerWrap": DoTweenManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "Matrix4x4Wrap": Matrix4x4Wrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshFilterWrap": MeshFilterWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MeshWrap": MeshWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkReachWrap": NetworkReachWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RectWrap": RectWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SDKManagerWrap": SDKManagerWrap.Register(L); break; case "ShaderWrap": ShaderWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "SpriteWrap": SpriteWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "SystemInfoWrap": SystemInfoWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "Teacher_AppConstWrap": Teacher_AppConstWrap.Register(L); break; case "Teacher_ByteBufferWrap": Teacher_ByteBufferWrap.Register(L); break; case "Teacher_LuaBehaviourWrap": Teacher_LuaBehaviourWrap.Register(L); break; case "Teacher_LuaHelperWrap": Teacher_LuaHelperWrap.Register(L); break; case "Teacher_Manager_NetworkManagerWrap": Teacher_Manager_NetworkManagerWrap.Register(L); break; case "Teacher_Manager_PanelManagerWrap": Teacher_Manager_PanelManagerWrap.Register(L); break; case "Teacher_Manager_ResourceManagerWrap": Teacher_Manager_ResourceManagerWrap.Register(L); break; case "Teacher_Manager_TimerManagerWrap": Teacher_Manager_TimerManagerWrap.Register(L); break; case "Teacher_UtilWrap": Teacher_UtilWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "Texture2DWrap": Texture2DWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TouchWrap": TouchWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UnityEngine_EventSystems_EventSystemWrap": UnityEngine_EventSystems_EventSystemWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break; case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break; case "UnityEngine_UI_ImageWrap": UnityEngine_UI_ImageWrap.Register(L); break; case "UnityEngine_UI_InputFieldWrap": UnityEngine_UI_InputFieldWrap.Register(L); break; case "UnityEngine_UI_ScrollRectWrap": UnityEngine_UI_ScrollRectWrap.Register(L); break; case "UnityEngine_UI_TextWrap": UnityEngine_UI_TextWrap.Register(L); break; case "UnityEngine_UI_ToggleWrap": UnityEngine_UI_ToggleWrap.Register(L); break; case "UploadManagerWrap": UploadManagerWrap.Register(L); break; case "WWWFormWrap": WWWFormWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); DebuggerWrap.Register(L); float time = Time.realtimeSinceStartup; //u3d ComponentWrap.Register(L); BehaviourWrap.Register(L); MonoBehaviourWrap.Register(L); GameObjectWrap.Register(L); TransformWrap.Register(L); SpaceWrap.Register(L); CameraWrap.Register(L); CameraClearFlagsWrap.Register(L); MaterialWrap.Register(L); RendererWrap.Register(L); MeshRendererWrap.Register(L); SkinnedMeshRendererWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); PhysicsWrap.Register(L); ColliderWrap.Register(L); BoxColliderWrap.Register(L); MeshColliderWrap.Register(L); SphereColliderWrap.Register(L); CharacterControllerWrap.Register(L); AnimationWrap.Register(L); AnimationClipWrap.Register(L); TrackedReferenceWrap.Register(L); AnimationStateWrap.Register(L); QueueModeWrap.Register(L); //for animation PlayModeWrap.Register(L); AnimationBlendModeWrap.Register(L); AudioSourceWrap.Register(L); AudioClipWrap.Register(L); ApplicationWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); TouchPhaseWrap.Register(L); TimeWrap.Register(L); ScreenWrap.Register(L); RenderSettingsWrap.Register(L); SleepTimeoutWrap.Register(L); AsyncOperationWrap.Register(L); AssetBundleWrap.Register(L); QualitySettingsWrap.Register(L); BlendWeightsWrap.Register(L); RenderTextureWrap.Register(L); Debugger.Log("bind u3d to lua cost:" + (Time.realtimeSinceStartup - time).ToString()); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SimpleFramework_AppConstWrap": SimpleFramework_AppConstWrap.Register(L); break; case "SimpleFramework_ByteBufferWrap": SimpleFramework_ByteBufferWrap.Register(L); break; case "SimpleFramework_LuaBehaviourWrap": SimpleFramework_LuaBehaviourWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_MusicManagerWrap": SimpleFramework_Manager_MusicManagerWrap.Register(L); break; case "SimpleFramework_Manager_NetworkManagerWrap": SimpleFramework_Manager_NetworkManagerWrap.Register(L); break; case "SimpleFramework_Manager_PanelManagerWrap": SimpleFramework_Manager_PanelManagerWrap.Register(L); break; case "SimpleFramework_Manager_ResourceManagerWrap": SimpleFramework_Manager_ResourceManagerWrap.Register(L); break; case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SimpleFramework_WrapGridWrap": SimpleFramework_WrapGridWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UITweener_StyleWrap": UITweener_StyleWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UtilsWrap": UtilsWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AssetInfoWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); AutomicIntWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraMgrWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); Constans_SkillTargetWrap.Register(L); Constans_SkillTypeWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); DropdownWrap.Register(L); EnumWrap.Register(L); ErrorManagerWrap.Register(L); ErrorModelWrap.Register(L); EventDefWrap.Register(L); FightUnitMgrWrap.Register(L); GameDataWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MapUtilsWrap.Register(L); MaskWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); MultipleTimeLengthButtonTriggerWrap.Register(L); MusicManagerWrap.Register(L); NetWorkScriptWrap.Register(L); ObjectWrap.Register(L); OneByOne_AccountDTOWrap.Register(L); OneByOne_AttackDTOWrap.Register(L); OneByOne_DamageDTOWrap.Register(L); OneByOne_FightBuildModelWrap.Register(L); OneByOne_FightPlayerModelWrap.Register(L); OneByOne_FightProtocolWrap.Register(L); OneByOne_FightRoomModelWrap.Register(L); OneByOne_FightSkillWrap.Register(L); OneByOne_FightSoldierModelWrap.Register(L); OneByOne_LoginProtocolWrap.Register(L); OneByOne_MatchProtocolWrap.Register(L); OneByOne_MoveDTOWrap.Register(L); OneByOne_ProtocolWrap.Register(L); OneByOne_SelectModelWrap.Register(L); OneByOne_SelectProtocolWrap.Register(L); OneByOne_SelectRoomDTOWrap.Register(L); OneByOne_UserDTOWrap.Register(L); OneByOne_UserProtocolWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayerBehaviourFacadeWrap.Register(L); PlayerControllerWrap.Register(L); PlayerPrefsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RawImageWrap.Register(L); RectMask2DWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceLoaderWrap.Register(L); SceneLoaderWrap.Register(L); ScreenWrap.Register(L); ScrollbarWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SkillButtonWrap.Register(L); SkillTipSingletonWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWrap.Register(L); SocketModelWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TestDelegateListenerWrap.Register(L); TestEventListenerWrap.Register(L); TestLuaDelegateWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimeWrap.Register(L); ToggleGroupWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformFinderWrap.Register(L); TransformWrap.Register(L); TransUtilsWrap.Register(L); TypeWrap.Register(L); UIutilsWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioListenerWrap.Register(L); AudioManagerWrap.Register(L); AudioSourceWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); ByteBufferWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DictionaryStr2StrWrap.Register(L); GameAudioWrap.Register(L); GameLogicWrap.Register(L); GameObjectWrap.Register(L); GraphicWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputWrap.Register(L); iooWrap.Register(L); KeyCodeWrap.Register(L); LayerMaskWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); ListStringWrap.Register(L); LoadSceneMgrWrap.Register(L); LuaHelperWrap.Register(L); MaskableGraphicWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); NavMeshAgentWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshWrap.Register(L); NetworkManagerWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); PointerEventDataWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RaycastHitWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceManagerWrap.Register(L); ScreenWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SimplePoolWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); Texture2DWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIAnimCtrlWrap.Register(L); UIBehaviourWrap.Register(L); UIEventListenerWrap.Register(L); UIFollowTargetWrap.Register(L); UILayerContainerTypeWrap.Register(L); UIProgressWrap.Register(L); UISpriteChangeWrap.Register(L); UISpriteStateWrap.Register(L); UITabsControlWrap.Register(L); UITimeDestoryWrap.Register(L); UtilCommonWrap.Register(L); UtilMathWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); GameObjectWrap.Register(L); GTLibWrap.Register(L); IAssetManagerWrap.Register(L); IGameManagerWrap.Register(L); INetManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LoggerWrap.Register(L); LuaHelperWrap.Register(L); LuaMessageTransmitterWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MessageTransmitterWrap.Register(L); MonoBehaviourWrap.Register(L); MPObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIEventListenerWrap.Register(L); UIGridWrap.Register(L); UILabelWrap.Register(L); UIPanelWrap.Register(L); UtilWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || LuaBinder.wrapList.Contains(type)) { return; } LuaBinder.wrapList.Add(type); type += "Wrap"; string text = type; switch (text) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DelManagerWrap": DelManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "HotfixManagerWrap": HotfixManagerWrap.Register(L); break; case "HotfixWrap": HotfixWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaDlgWrap": LuaDlgWrap.Register(L); break; case "LuaEngineWrap": LuaEngineWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "LuaGameInfoWrap": LuaGameInfoWrap.Register(L); break; case "LuaStringBufferWrap": LuaStringBufferWrap.Register(L); break; case "LuaUIManagerWrap": LuaUIManagerWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PrivateExtensionsWrap": PrivateExtensionsWrap.Register(L); break; case "PublicExtensionsWrap": PublicExtensionsWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_IO_BinaryReaderWrap": System_IO_BinaryReaderWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestProtolWrap": TestProtolWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIDummyWrap": UIDummyWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPlayTweenWrap": UIPlayTweenWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; case "XUtliPoolLib_XLuaLongWrap": XUtliPoolLib_XLuaLongWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GConsoleCoreWrap": GConsoleCoreWrap.Register(L); break; case "GConsoleWrap": GConsoleWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaManagerWrap": LuaManagerWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NavMeshAgentWrap": NavMeshAgentWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BaseLuaWrap": BaseLuaWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "ByteBufferWrap": ByteBufferWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break; case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break; case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break; case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break; case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break; case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GraphicWrap": GraphicWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "ImageWrap": ImageWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break; case "iooWrap": iooWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PoolManagerWrap": PoolManagerWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break; case "UIProgressWrap": UIProgressWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UtilCommonWrap": UtilCommonWrap.Register(L); break; case "UtilMathWrap": UtilMathWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; } }
public static void Bind(IntPtr L) { ActiveButtonWrap.Register(L); ActiveGroupWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CC_Module_Menu_MenuLayerTypeWrap.Register(L); CC_Module_Menu_MenuManagerWrap.Register(L); CC_Runtime_AssetManagerWrap.Register(L); CC_Runtime_CooWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoInfoWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoRoleInfoWrap.Register(L); CC_Runtime_PB_ProtoLeagueInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBaseInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBattleInfoWrap.Register(L); CC_Runtime_PacketManagerWrap.Register(L); CC_Runtime_SocketIdWrap.Register(L); CC_Runtime_SocketManagerWrap.Register(L); CC_Runtime_Utils_DateTimeUtilsWrap.Register(L); CC_UI_BaseUIWrap.Register(L); CC_UI_LuaUIEventWrap.Register(L); CC_UI_TabButtonWrap.Register(L); CC_UI_TabGroupWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); CityControlWrap.Register(L); ColliderWrap.Register(L); ColorUtilityWrap.Register(L); ColorWrap.Register(L); ComponentWrap.Register(L); CrashReporterWrap.Register(L); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_RotateModeWrap.Register(L); DG_Tweening_ScrambleModeWrap.Register(L); DG_Tweening_ShortcutExtensions46Wrap.Register(L); DG_Tweening_ShortcutExtensionsWrap.Register(L); DG_Tweening_TweenExtensionsWrap.Register(L); DG_Tweening_TweenSettingsExtensionsWrap.Register(L); DOTweenLuaUtilsWrap.Register(L); DebuggerWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); ExtendButtonWrap.Register(L); GameObjectWrap.Register(L); Games_ConstConfigWrap.Register(L); Games_ConstConfig_IDWrap.Register(L); Games_GameConstWrap.Register(L); Games_Module_Props_PropConfigWrap.Register(L); Games_Module_Props_PropIdWrap.Register(L); Games_Module_Props_PropWrap.Register(L); Games_Module_Sound_SoundManagerWrap.Register(L); Games_Module_Sysmsgs_SysmsgManagerWrap.Register(L); Games_Module_Wars_FormationPositionWrap.Register(L); Games_Module_Wars_FormationWrap.Register(L); Games_Module_Wars_LegionTypeWrap.Register(L); Games_Module_Wars_MonsterConfigWrap.Register(L); Games_Module_Wars_OverTypeWrap.Register(L); Games_Module_Wars_SkillWarConfWrap.Register(L); Games_Module_Wars_StageConfigWrap.Register(L); Games_Module_Wars_StagePositionConfigWrap.Register(L); Games_Module_Wars_StageTypeWrap.Register(L); Games_Module_Wars_VSModeWrap.Register(L); Games_Module_Wars_WarEnterDataWrap.Register(L); Games_Module_Wars_WarEnterHeroDataWrap.Register(L); Games_Module_Wars_WarEnterLegionDataWrap.Register(L); Games_Module_Wars_WarEnterSoliderDataWrap.Register(L); Games_Module_Wars_WarModelWrap.Register(L); Games_Module_Wars_WarOverDataWrap.Register(L); Games_Module_Wars_WarOverLegionDataWrap.Register(L); Games_Module_Wars_WarRecordIOWrap.Register(L); Games_Module_Wars_WarServiceWrap.Register(L); Games_Module_Wars_WarWrap.Register(L); Games_Module_Wars_WinConfigWrap.Register(L); Games_Module_Wars_WinTypeWrap.Register(L); GuidWrap.Register(L); IEnumeratorWrap.Register(L); ImageSetMaterialWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MiscLuaUtilWrap.Register(L); MonoBehaviourWrap.Register(L); MultiImageWrap.Register(L); NativeCodeManagerWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PathUtilWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); PlayerPrefsUtilWrap.Register(L); PrefabTextWrap.Register(L); ProvinceControlWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RectTransformWrap.Register(L); RectWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); RendererWrap.Register(L); ScreenWrap.Register(L); ScrollZoomContainerWrap.Register(L); SimpleFramework_ByteBufferWrap.Register(L); SimpleFramework_LuaBehaviourWrap.Register(L); SimpleFramework_LuaHelperWrap.Register(L); SimpleFramework_UtilWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWithTextWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); SystemInfoWrap.Register(L); System_ObjectWrap.Register(L); TableViewWrap.Register(L); TextAnchorWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); WrapModeWrap.Register(L); bitWrap.Register(L); stringWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "ActivityConfigWrap": ActivityConfigWrap.Register(L); break; case "ActivityDataWrap": ActivityDataWrap.Register(L); break; case "AIConfigWrap": AIConfigWrap.Register(L); break; case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationRespWrap": AnimationRespWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AnimatorStateInfoWrap": AnimatorStateInfoWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "AnnouncementConfigWrap": AnnouncementConfigWrap.Register(L); break; case "AnnouncementItemWrap": AnnouncementItemWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncItemWrap": AsyncItemWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AttrDataWrap": AttrDataWrap.Register(L); break; case "AttributeTypeWrap": AttributeTypeWrap.Register(L); break; case "AttrNameConfigWrap": AttrNameConfigWrap.Register(L); break; case "AttrNameDataWrap": AttrNameDataWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioListenerWrap": AudioListenerWrap.Register(L); break; case "AudioManagerWrap": AudioManagerWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "AwardConfigListWrap": AwardConfigListWrap.Register(L); break; case "AwardPackDataConfigWrap": AwardPackDataConfigWrap.Register(L); break; case "BadgeAttrBaseConfigWrap": BadgeAttrBaseConfigWrap.Register(L); break; case "BadgeAttrConfigDictionaryWrap": BadgeAttrConfigDictionaryWrap.Register(L); break; case "BadgeAttrConfigWrap": BadgeAttrConfigWrap.Register(L); break; case "BadgeBookListWrap": BadgeBookListWrap.Register(L); break; case "BadgeSlotBaseConfigDictionaryWrap": BadgeSlotBaseConfigDictionaryWrap.Register(L); break; case "BadgeSlotBaseConfigKeyValuePairWrap": BadgeSlotBaseConfigKeyValuePairWrap.Register(L); break; case "BadgeSlotBaseConfigWrap": BadgeSlotBaseConfigWrap.Register(L); break; case "BadgeSlotConfigWrap": BadgeSlotConfigWrap.Register(L); break; case "BadgeSlotListWrap": BadgeSlotListWrap.Register(L); break; case "BadgeSystemInfoWrap": BadgeSystemInfoWrap.Register(L); break; case "BaseDataBuyConfigWrap": BaseDataBuyConfigWrap.Register(L); break; case "BaseDataConfig2ListWrap": BaseDataConfig2ListWrap.Register(L); break; case "BaseDataConfig2Wrap": BaseDataConfig2Wrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BlockableWrap": BlockableWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "BullFightConfigWrap": BullFightConfigWrap.Register(L); break; case "BullFightLevelDictionaryWrap": BullFightLevelDictionaryWrap.Register(L); break; case "BullFightLevelKeyValuePairWrap": BullFightLevelKeyValuePairWrap.Register(L); break; case "BullFightLevelWrap": BullFightLevelWrap.Register(L); break; case "BuyDataWrap": BuyDataWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CareerConfigWrap": CareerConfigWrap.Register(L); break; case "ChapterConfigDictionaryWrap": ChapterConfigDictionaryWrap.Register(L); break; case "ChapterConfigKeyValuePairWrap": ChapterConfigKeyValuePairWrap.Register(L); break; case "ChapterDictionaryWrap": ChapterDictionaryWrap.Register(L); break; case "ChapterKeyValuePairWrap": ChapterKeyValuePairWrap.Register(L); break; case "ChapterWrap": ChapterWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ChatBroadcastListWrap": ChatBroadcastListWrap.Register(L); break; case "ChatBroadcastWrap": ChatBroadcastWrap.Register(L); break; case "ChatContentWrap": ChatContentWrap.Register(L); break; case "ClientWrap": ClientWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "CommonConfigWrap": CommonConfigWrap.Register(L); break; case "CommonFunctionWrap": CommonFunctionWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "ConditionTypeWrap": ConditionTypeWrap.Register(L); break; case "ConditionValidatorWrap": ConditionValidatorWrap.Register(L); break; case "DataByIdListWrap": DataByIdListWrap.Register(L); break; case "DataByIdWrap": DataByIdWrap.Register(L); break; case "DaySignDataWrap": DaySignDataWrap.Register(L); break; case "DBG_0Wrap": DBG_0Wrap.Register(L); break; case "DBG_1Wrap": DBG_1Wrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DynamicStringManagerWrap": DynamicStringManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EquipInfoListWrap": EquipInfoListWrap.Register(L); break; case "EquipInfoWrap": EquipInfoWrap.Register(L); break; case "EquipmentBaseDataConfigWrap": EquipmentBaseDataConfigWrap.Register(L); break; case "EquipmentConfigWrap": EquipmentConfigWrap.Register(L); break; case "EquipmentSlotListWrap": EquipmentSlotListWrap.Register(L); break; case "EquipmentSlotWrap": EquipmentSlotWrap.Register(L); break; case "EventDelegateListWrap": EventDelegateListWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "ExerciseInfoKeyValuePairWrap": ExerciseInfoKeyValuePairWrap.Register(L); break; case "ExerciseInfoListDictionaryWrap": ExerciseInfoListDictionaryWrap.Register(L); break; case "ExerciseInfoListWrap": ExerciseInfoListWrap.Register(L); break; case "ExerciseInfoWrap": ExerciseInfoWrap.Register(L); break; case "FashionAttrWrap": FashionAttrWrap.Register(L); break; case "FashionConfigWrap": FashionConfigWrap.Register(L); break; case "FashionDataWrap": FashionDataWrap.Register(L); break; case "FashionShopConfigItemDictionaryWrap": FashionShopConfigItemDictionaryWrap.Register(L); break; case "FashionShopConfigItemListWrap": FashionShopConfigItemListWrap.Register(L); break; case "FashionShopConfigItemWrap": FashionShopConfigItemWrap.Register(L); break; case "FashionShopConfigWrap": FashionShopConfigWrap.Register(L); break; case "FashionSlotProtoListWrap": FashionSlotProtoListWrap.Register(L); break; case "FashionSlotProtoWrap": FashionSlotProtoWrap.Register(L); break; case "FightRoleInfoListWrap": FightRoleInfoListWrap.Register(L); break; case "FightRoleListDictionaryWrap": FightRoleListDictionaryWrap.Register(L); break; case "fogs_proto_config_AwardConfigWrap": fogs_proto_config_AwardConfigWrap.Register(L); break; case "fogs_proto_config_AwardPackConfigWrap": fogs_proto_config_AwardPackConfigWrap.Register(L); break; case "fogs_proto_config_ChapterConfigWrap": fogs_proto_config_ChapterConfigWrap.Register(L); break; case "fogs_proto_config_DataConstructionWrap": fogs_proto_config_DataConstructionWrap.Register(L); break; case "fogs_proto_config_GenerateNewGoodsArgConfigWrap": fogs_proto_config_GenerateNewGoodsArgConfigWrap.Register(L); break; case "fogs_proto_config_GoodsAttrConfigWrap": fogs_proto_config_GoodsAttrConfigWrap.Register(L); break; case "fogs_proto_config_GoodsCompositeConfigWrap": fogs_proto_config_GoodsCompositeConfigWrap.Register(L); break; case "fogs_proto_config_GoodsUseConfigWrap": fogs_proto_config_GoodsUseConfigWrap.Register(L); break; case "fogs_proto_config_LotteryConfigWrap": fogs_proto_config_LotteryConfigWrap.Register(L); break; case "fogs_proto_config_NPCConfigWrap": fogs_proto_config_NPCConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewConfigWrap": fogs_proto_config_QualifyingNewConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerConfigWrap": fogs_proto_config_QualifyingNewerConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerLeagueAwardsConfigWrap": fogs_proto_config_QualifyingNewerLeagueAwardsConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewerSeasonConfigWrap": fogs_proto_config_QualifyingNewerSeasonConfigWrap.Register(L); break; case "fogs_proto_config_QualifyingNewSeasonConfigWrap": fogs_proto_config_QualifyingNewSeasonConfigWrap.Register(L); break; case "fogs_proto_config_RankConfigWrap": fogs_proto_config_RankConfigWrap.Register(L); break; case "fogs_proto_config_SectionConfigWrap": fogs_proto_config_SectionConfigWrap.Register(L); break; case "fogs_proto_config_StoreRefreshConsumeConfigWrap": fogs_proto_config_StoreRefreshConsumeConfigWrap.Register(L); break; case "fogs_proto_config_TaskConfigWrap": fogs_proto_config_TaskConfigWrap.Register(L); break; case "fogs_proto_msg_ActivityInfoWrap": fogs_proto_msg_ActivityInfoWrap.Register(L); break; case "fogs_proto_msg_BadgeBookWrap": fogs_proto_msg_BadgeBookWrap.Register(L); break; case "fogs_proto_msg_BadgeCGWrap": fogs_proto_msg_BadgeCGWrap.Register(L); break; case "fogs_proto_msg_BadgeSlotStatusWrap": fogs_proto_msg_BadgeSlotStatusWrap.Register(L); break; case "fogs_proto_msg_BadgeSlotWrap": fogs_proto_msg_BadgeSlotWrap.Register(L); break; case "fogs_proto_msg_BullFightWrap": fogs_proto_msg_BullFightWrap.Register(L); break; case "fogs_proto_msg_ChatChannelTypeWrap": fogs_proto_msg_ChatChannelTypeWrap.Register(L); break; case "fogs_proto_msg_EnhanceExerciseRespWrap": fogs_proto_msg_EnhanceExerciseRespWrap.Register(L); break; case "fogs_proto_msg_EnhanceLevelRespWrap": fogs_proto_msg_EnhanceLevelRespWrap.Register(L); break; case "fogs_proto_msg_EquipmentOperationTypeWrap": fogs_proto_msg_EquipmentOperationTypeWrap.Register(L); break; case "fogs_proto_msg_EquipmentSlotIDWrap": fogs_proto_msg_EquipmentSlotIDWrap.Register(L); break; case "fogs_proto_msg_EquipmentTypeWrap": fogs_proto_msg_EquipmentTypeWrap.Register(L); break; case "fogs_proto_msg_ErrorIDWrap": fogs_proto_msg_ErrorIDWrap.Register(L); break; case "fogs_proto_msg_FashionOperationTypeWrap": fogs_proto_msg_FashionOperationTypeWrap.Register(L); break; case "fogs_proto_msg_FightRoleInfoWrap": fogs_proto_msg_FightRoleInfoWrap.Register(L); break; case "fogs_proto_msg_FightRoleWrap": fogs_proto_msg_FightRoleWrap.Register(L); break; case "fogs_proto_msg_FightStatusWrap": fogs_proto_msg_FightStatusWrap.Register(L); break; case "fogs_proto_msg_FriendInfoWrap": fogs_proto_msg_FriendInfoWrap.Register(L); break; case "fogs_proto_msg_FriendOperationTypeWrap": fogs_proto_msg_FriendOperationTypeWrap.Register(L); break; case "fogs_proto_msg_GameModeInfoWrap": fogs_proto_msg_GameModeInfoWrap.Register(L); break; case "fogs_proto_msg_GameModeWrap": fogs_proto_msg_GameModeWrap.Register(L); break; case "fogs_proto_msg_GenderTypeWrap": fogs_proto_msg_GenderTypeWrap.Register(L); break; case "fogs_proto_msg_GoodsCategoryWrap": fogs_proto_msg_GoodsCategoryWrap.Register(L); break; case "fogs_proto_msg_GoodsProtoWrap": fogs_proto_msg_GoodsProtoWrap.Register(L); break; case "fogs_proto_msg_GoodsQualityWrap": fogs_proto_msg_GoodsQualityWrap.Register(L); break; case "fogs_proto_msg_ImproveQualityRespWrap": fogs_proto_msg_ImproveQualityRespWrap.Register(L); break; case "fogs_proto_msg_InviteRoleRespWrap": fogs_proto_msg_InviteRoleRespWrap.Register(L); break; case "fogs_proto_msg_LotteryInfoWrap": fogs_proto_msg_LotteryInfoWrap.Register(L); break; case "fogs_proto_msg_MailInfoWrap": fogs_proto_msg_MailInfoWrap.Register(L); break; case "fogs_proto_msg_MatchTypeWrap": fogs_proto_msg_MatchTypeWrap.Register(L); break; case "fogs_proto_msg_NewComerInfoWrap": fogs_proto_msg_NewComerInfoWrap.Register(L); break; case "fogs_proto_msg_PlayerDataWrap": fogs_proto_msg_PlayerDataWrap.Register(L); break; case "fogs_proto_msg_PositionTypeWrap": fogs_proto_msg_PositionTypeWrap.Register(L); break; case "fogs_proto_msg_PvpLadderInfoWrap": fogs_proto_msg_PvpLadderInfoWrap.Register(L); break; case "fogs_proto_msg_PvpPlusInfoWrap": fogs_proto_msg_PvpPlusInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingInfoWrap": fogs_proto_msg_QualifyingInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingNewerInfoWrap": fogs_proto_msg_QualifyingNewerInfoWrap.Register(L); break; case "fogs_proto_msg_QualifyingNewInfoWrap": fogs_proto_msg_QualifyingNewInfoWrap.Register(L); break; case "fogs_proto_msg_ResetRoleRespWrap": fogs_proto_msg_ResetRoleRespWrap.Register(L); break; case "fogs_proto_msg_RoleInfoWrap": fogs_proto_msg_RoleInfoWrap.Register(L); break; case "fogs_proto_msg_ShootInfoWrap": fogs_proto_msg_ShootInfoWrap.Register(L); break; case "fogs_proto_msg_SignInfoWrap": fogs_proto_msg_SignInfoWrap.Register(L); break; case "fogs_proto_msg_StoreTypeWrap": fogs_proto_msg_StoreTypeWrap.Register(L); break; case "fogs_proto_msg_TaskDataWrap": fogs_proto_msg_TaskDataWrap.Register(L); break; case "fogs_proto_msg_TaskInfoWrap": fogs_proto_msg_TaskInfoWrap.Register(L); break; case "fogs_proto_msg_TaskTypeWrap": fogs_proto_msg_TaskTypeWrap.Register(L); break; case "fogs_proto_msg_TattooTypeWrap": fogs_proto_msg_TattooTypeWrap.Register(L); break; case "fogs_proto_msg_TeamTypeWrap": fogs_proto_msg_TeamTypeWrap.Register(L); break; case "fogs_proto_msg_TourInfoWrap": fogs_proto_msg_TourInfoWrap.Register(L); break; case "fogs_proto_msg_TrainingInfoWrap": fogs_proto_msg_TrainingInfoWrap.Register(L); break; case "fogs_proto_msg_TrainingStateWrap": fogs_proto_msg_TrainingStateWrap.Register(L); break; case "fogs_proto_msg_vipOperTypeWrap": fogs_proto_msg_vipOperTypeWrap.Register(L); break; case "FriendDataWrap": FriendDataWrap.Register(L); break; case "FuncConditionWrap": FuncConditionWrap.Register(L); break; case "FunctionConditionConfigWrap": FunctionConditionConfigWrap.Register(L); break; case "GameMatchWrap": GameMatchWrap.Register(L); break; case "GameMatch_1ON1Wrap": GameMatch_1ON1Wrap.Register(L); break; case "GameMatch_AsynPVP3ON3Wrap": GameMatch_AsynPVP3ON3Wrap.Register(L); break; case "GameMatch_ConfigWrap": GameMatch_ConfigWrap.Register(L); break; case "GameMatch_LeagueTypeWrap": GameMatch_LeagueTypeWrap.Register(L); break; case "GameMatch_MultiPlayerWrap": GameMatch_MultiPlayerWrap.Register(L); break; case "GameMatch_Practice1V1Wrap": GameMatch_Practice1V1Wrap.Register(L); break; case "GameMatch_TypeWrap": GameMatch_TypeWrap.Register(L); break; case "GameModeConfigWrap": GameModeConfigWrap.Register(L); break; case "GameModeInfoListWrap": GameModeInfoListWrap.Register(L); break; case "GameModeWrap": GameModeWrap.Register(L); break; case "GameObjectPlaceholderWrap": GameObjectPlaceholderWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GameSceneWrap": GameSceneWrap.Register(L); break; case "GameSystemWrap": GameSystemWrap.Register(L); break; case "GameUtilsWrap": GameUtilsWrap.Register(L); break; case "GenerateNewGoodsArgConfigListWrap": GenerateNewGoodsArgConfigListWrap.Register(L); break; case "GlobalConstWrap": GlobalConstWrap.Register(L); break; case "GoodsAttrConfigDictionaryWrap": GoodsAttrConfigDictionaryWrap.Register(L); break; case "GoodsAttrConfigKeyValuePairWrap": GoodsAttrConfigKeyValuePairWrap.Register(L); break; case "GoodsComposeBaseNewConfigWrap": GoodsComposeBaseNewConfigWrap.Register(L); break; case "GoodsComposeNewConfigWrap": GoodsComposeNewConfigWrap.Register(L); break; case "GoodsConfigWrap": GoodsConfigWrap.Register(L); break; case "GoodsDictionaryWrap": GoodsDictionaryWrap.Register(L); break; case "GoodsKeyValuePairWrap": GoodsKeyValuePairWrap.Register(L); break; case "GoodsListWrap": GoodsListWrap.Register(L); break; case "GoodsWrap": GoodsWrap.Register(L); break; case "GuideModuleWrap": GuideModuleWrap.Register(L); break; case "GuideSystemWrap": GuideSystemWrap.Register(L); break; case "GuideTipWrap": GuideTipWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "IM_NumberWrap": IM_NumberWrap.Register(L); break; case "IM_Vector3Wrap": IM_Vector3Wrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IntListWrap": IntListWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "KeyValueDataListWrap": KeyValueDataListWrap.Register(L); break; case "KeyValueDataWrap": KeyValueDataWrap.Register(L); break; case "LadderConfigWrap": LadderConfigWrap.Register(L); break; case "LadderLevelWrap": LadderLevelWrap.Register(L); break; case "LadderRewardWrap": LadderRewardWrap.Register(L); break; case "LadderSeasonWrap": LadderSeasonWrap.Register(L); break; case "LayerMaskWrap": LayerMaskWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LoginIDManagerWrap": LoginIDManagerWrap.Register(L); break; case "LotteryConfigWrap": LotteryConfigWrap.Register(L); break; case "LuaComponentWrap": LuaComponentWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MailInfoListWrap": MailInfoListWrap.Register(L); break; case "MainPlayerWrap": MainPlayerWrap.Register(L); break; case "MapConfigWrap": MapConfigWrap.Register(L); break; case "MapGroupDataWrap": MapGroupDataWrap.Register(L); break; case "MatchStateBeginWrap": MatchStateBeginWrap.Register(L); break; case "MatchStateFoulWrap": MatchStateFoulWrap.Register(L); break; case "MatchStateGoalWrap": MatchStateGoalWrap.Register(L); break; case "MatchStateMachineWrap": MatchStateMachineWrap.Register(L); break; case "MatchStateOpeningWrap": MatchStateOpeningWrap.Register(L); break; case "MatchStateOverWrap": MatchStateOverWrap.Register(L); break; case "MatchStatePlayerCloseUpWrap": MatchStatePlayerCloseUpWrap.Register(L); break; case "MatchStatePlayingWrap": MatchStatePlayingWrap.Register(L); break; case "MatchStatePlotWrap": MatchStatePlotWrap.Register(L); break; case "MatchStateShowRuleWrap": MatchStateShowRuleWrap.Register(L); break; case "MatchStateTipOffWrap": MatchStateTipOffWrap.Register(L); break; case "MatchStateWrap": MatchStateWrap.Register(L); break; case "MatchState_StateWrap": MatchState_StateWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshFilterWrap": MeshFilterWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MeshWrap": MeshWrap.Register(L); break; case "ModelShowItemWrap": ModelShowItemWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "MonthSignDataWrap": MonthSignDataWrap.Register(L); break; case "MotionWrap": MotionWrap.Register(L); break; case "MultiLabelWrap": MultiLabelWrap.Register(L); break; case "NetworkConnWrap": NetworkConnWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "NetworkProfilerWrap": NetworkProfilerWrap.Register(L); break; case "NewComerSignConfigWrap": NewComerSignConfigWrap.Register(L); break; case "NewComerSignDataDictionaryWrap": NewComerSignDataDictionaryWrap.Register(L); break; case "NewComerSignDataKeyValuePairWrap": NewComerSignDataKeyValuePairWrap.Register(L); break; case "NewComerSignDataWrap": NewComerSignDataWrap.Register(L); break; case "NewComerTotalDataDictionaryWrap": NewComerTotalDataDictionaryWrap.Register(L); break; case "NewComerTotalDataKeyValuePairWrap": NewComerTotalDataKeyValuePairWrap.Register(L); break; case "NewComerTotalDataWrap": NewComerTotalDataWrap.Register(L); break; case "NewComerTrialInfoWrap": NewComerTrialInfoWrap.Register(L); break; case "NGUITextWrap": NGUITextWrap.Register(L); break; case "NGUIText_AlignmentWrap": NGUIText_AlignmentWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "NPCDataConfigWrap": NPCDataConfigWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemRendererWrap": ParticleSystemRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlatNetworkWrap": PlatNetworkWrap.Register(L); break; case "PlayerDataBridgeWrap": PlayerDataBridgeWrap.Register(L); break; case "PlayerInfoVisualizerWrap": PlayerInfoVisualizerWrap.Register(L); break; case "PlayerListWrap": PlayerListWrap.Register(L); break; case "PlayerModelWrap": PlayerModelWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "PlayerStateMachineWrap": PlayerStateMachineWrap.Register(L); break; case "PlayerStateMachine_ListenerWrap": PlayerStateMachine_ListenerWrap.Register(L); break; case "PlayerStateWrap": PlayerStateWrap.Register(L); break; case "PlayerState_BackBlockWrap": PlayerState_BackBlockWrap.Register(L); break; case "PlayerState_BackCompeteWrap": PlayerState_BackCompeteWrap.Register(L); break; case "PlayerState_BackToBackForwardWrap": PlayerState_BackToBackForwardWrap.Register(L); break; case "PlayerState_BackToBackWrap": PlayerState_BackToBackWrap.Register(L); break; case "PlayerState_BackToStandWrap": PlayerState_BackToStandWrap.Register(L); break; case "PlayerState_BackTurnRunWrap": PlayerState_BackTurnRunWrap.Register(L); break; case "PlayerState_BlockWrap": PlayerState_BlockWrap.Register(L); break; case "PlayerState_BodyThrowCatchWrap": PlayerState_BodyThrowCatchWrap.Register(L); break; case "PlayerState_CrossedWrap": PlayerState_CrossedWrap.Register(L); break; case "PlayerState_CrossOverWrap": PlayerState_CrossOverWrap.Register(L); break; case "PlayerState_DefenseCrossWrap": PlayerState_DefenseCrossWrap.Register(L); break; case "PlayerState_DefenseWrap": PlayerState_DefenseWrap.Register(L); break; case "PlayerState_DisturbWrap": PlayerState_DisturbWrap.Register(L); break; case "PlayerState_DunkWrap": PlayerState_DunkWrap.Register(L); break; case "PlayerState_FallGroundWrap": PlayerState_FallGroundWrap.Register(L); break; case "PlayerState_FallLostBallWrap": PlayerState_FallLostBallWrap.Register(L); break; case "PlayerState_GoalPoseWrap": PlayerState_GoalPoseWrap.Register(L); break; case "PlayerState_HoldWrap": PlayerState_HoldWrap.Register(L); break; case "PlayerState_KnockedWrap": PlayerState_KnockedWrap.Register(L); break; case "PlayerState_LayupFailedWrap": PlayerState_LayupFailedWrap.Register(L); break; case "PlayerState_LayupWrap": PlayerState_LayupWrap.Register(L); break; case "PlayerState_PickupWrap": PlayerState_PickupWrap.Register(L); break; case "PlayerState_PrepareToShootWrap": PlayerState_PrepareToShootWrap.Register(L); break; case "PlayerState_ReboundWrap": PlayerState_ReboundWrap.Register(L); break; case "PlayerState_ResultPoseWrap": PlayerState_ResultPoseWrap.Register(L); break; case "PlayerState_RunWrap": PlayerState_RunWrap.Register(L); break; case "PlayerState_RushWrap": PlayerState_RushWrap.Register(L); break; case "PlayerState_ShootWrap": PlayerState_ShootWrap.Register(L); break; case "PlayerState_SkillWrap": PlayerState_SkillWrap.Register(L); break; case "PlayerState_StandWrap": PlayerState_StandWrap.Register(L); break; case "PlayerState_StateWrap": PlayerState_StateWrap.Register(L); break; case "PlayerState_StealWrap": PlayerState_StealWrap.Register(L); break; case "PlayerState_StolenWrap": PlayerState_StolenWrap.Register(L); break; case "PlayerWrap": PlayerWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PlaySoundManagerWrap": PlaySoundManagerWrap.Register(L); break; case "PositionTypeUintDictionaryWrap": PositionTypeUintDictionaryWrap.Register(L); break; case "PracticePveConfigWrap": PracticePveConfigWrap.Register(L); break; case "PracticePveDataWrap": PracticePveDataWrap.Register(L); break; case "PractiseConfigWrap": PractiseConfigWrap.Register(L); break; case "PractiseDataDictionaryWrap": PractiseDataDictionaryWrap.Register(L); break; case "PractiseDataKeyValuePairWrap": PractiseDataKeyValuePairWrap.Register(L); break; case "PractiseDataWrap": PractiseDataWrap.Register(L); break; case "PractiseData_TypeWrap": PractiseData_TypeWrap.Register(L); break; case "PresentHpConfigWrap": PresentHpConfigWrap.Register(L); break; case "ProfilerWrap": ProfilerWrap.Register(L); break; case "PvpRegularInfoWrap": PvpRegularInfoWrap.Register(L); break; case "QualifyingAwardsDataListWrap": QualifyingAwardsDataListWrap.Register(L); break; case "QualifyingAwardsDataWrap": QualifyingAwardsDataWrap.Register(L); break; case "QualifyingConfigWrap": QualifyingConfigWrap.Register(L); break; case "QualifyingNewConfigWrap": QualifyingNewConfigWrap.Register(L); break; case "QualifyingNewerConfigWrap": QualifyingNewerConfigWrap.Register(L); break; case "QualityAttrCorConfigWrap": QualityAttrCorConfigWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RankConfigWrap": RankConfigWrap.Register(L); break; case "RankSubTypeWrap": RankSubTypeWrap.Register(L); break; case "RankTypeWrap": RankTypeWrap.Register(L); break; case "RechargeDictionaryWrap": RechargeDictionaryWrap.Register(L); break; case "RechargeKeyValuePairWrap": RechargeKeyValuePairWrap.Register(L); break; case "RechargeWrap": RechargeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ResourceLoadManagerWrap": ResourceLoadManagerWrap.Register(L); break; case "ResourcesWrap": ResourcesWrap.Register(L); break; case "RobotPlayerListWrap": RobotPlayerListWrap.Register(L); break; case "RoleBaseData2ListWrap": RoleBaseData2ListWrap.Register(L); break; case "RoleBaseData2Wrap": RoleBaseData2Wrap.Register(L); break; case "RoleBaseDataDictionarryWrap": RoleBaseDataDictionarryWrap.Register(L); break; case "RoleBaseDataKeyValuePairWrap": RoleBaseDataKeyValuePairWrap.Register(L); break; case "RoleGiftConfigWrap": RoleGiftConfigWrap.Register(L); break; case "RoleInfoListWrap": RoleInfoListWrap.Register(L); break; case "RoleLevelConfigWrap": RoleLevelConfigWrap.Register(L); break; case "RoleShapeConfigWrap": RoleShapeConfigWrap.Register(L); break; case "RoleShapeDictionaryWrap": RoleShapeDictionaryWrap.Register(L); break; case "RoleShapeKeyValuePairWrap": RoleShapeKeyValuePairWrap.Register(L); break; case "RoleShapeWrap": RoleShapeWrap.Register(L); break; case "SchedulerWrap": SchedulerWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "ScrollViewAsyncLoadItemWrap": ScrollViewAsyncLoadItemWrap.Register(L); break; case "ScrollViewIncLoadWrap": ScrollViewIncLoadWrap.Register(L); break; case "SectionConfigDictionaryWrap": SectionConfigDictionaryWrap.Register(L); break; case "SectionDictionaryWrap": SectionDictionaryWrap.Register(L); break; case "SectionKeyValuePairWrap": SectionKeyValuePairWrap.Register(L); break; case "SectionWrap": SectionWrap.Register(L); break; case "ShaderWrap": ShaderWrap.Register(L); break; case "ShootGameConfigWrap": ShootGameConfigWrap.Register(L); break; case "ShootGameWrap": ShootGameWrap.Register(L); break; case "SignConfigWrap": SignConfigWrap.Register(L); break; case "Singleton_AudioManagerWrap": Singleton_AudioManagerWrap.Register(L); break; case "Singleton_ConditionValidatorWrap": Singleton_ConditionValidatorWrap.Register(L); break; case "Singleton_DebuggerWrap": Singleton_DebuggerWrap.Register(L); break; case "Singleton_GuideSystemWrap": Singleton_GuideSystemWrap.Register(L); break; case "Singleton_MainPlayerWrap": Singleton_MainPlayerWrap.Register(L); break; case "Singleton_PlatNetworkWrap": Singleton_PlatNetworkWrap.Register(L); break; case "Singleton_ResourceLoadManagerWrap": Singleton_ResourceLoadManagerWrap.Register(L); break; case "SkillAttrWrap": SkillAttrWrap.Register(L); break; case "SkillConfigWrap": SkillConfigWrap.Register(L); break; case "SkillConsumableListWrap": SkillConsumableListWrap.Register(L); break; case "SkillConsumableWrap": SkillConsumableWrap.Register(L); break; case "SkillLevelDictionaryWrap": SkillLevelDictionaryWrap.Register(L); break; case "SkillLevelWrap": SkillLevelWrap.Register(L); break; case "SkillSlotProtoListWrap": SkillSlotProtoListWrap.Register(L); break; case "SkillSlotProWrap": SkillSlotProWrap.Register(L); break; case "SkillTypeWrap": SkillTypeWrap.Register(L); break; case "SkillUpConfigWrap": SkillUpConfigWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "SpringPanelWrap": SpringPanelWrap.Register(L); break; case "StarAttrConfigWrap": StarAttrConfigWrap.Register(L); break; case "StarAttrWrap": StarAttrWrap.Register(L); break; case "StoreGoodsConfigWrap": StoreGoodsConfigWrap.Register(L); break; case "StoreGoodsDataListDictionaryWrap": StoreGoodsDataListDictionaryWrap.Register(L); break; case "StoreGoodsDataListKeyValuePairWrap": StoreGoodsDataListKeyValuePairWrap.Register(L); break; case "StoreGoodsDataListWrap": StoreGoodsDataListWrap.Register(L); break; case "StoreGoodsDataWrap": StoreGoodsDataWrap.Register(L); break; case "StrengthBarWrap": StrengthBarWrap.Register(L); break; case "StringListWrap": StringListWrap.Register(L); break; case "StringUintDictionaryWrap": StringUintDictionaryWrap.Register(L); break; case "StringUintKeyValuePairWrap": StringUintKeyValuePairWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "SuitAddnAttrDataWrap": SuitAddnAttrDataWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TalentConfigWrap": TalentConfigWrap.Register(L); break; case "TalentItemWrap": TalentItemWrap.Register(L); break; case "TaskDataConfigWrap": TaskDataConfigWrap.Register(L); break; case "TaskDataListWrap": TaskDataListWrap.Register(L); break; case "TeamLevelConfigWrap": TeamLevelConfigWrap.Register(L); break; case "TeamLevelDataWrap": TeamLevelDataWrap.Register(L); break; case "TextAssetWrap": TextAssetWrap.Register(L); break; case "TextLabelReplaceWrap": TextLabelReplaceWrap.Register(L); break; case "Texture2DWrap": Texture2DWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TourConfigWrap": TourConfigWrap.Register(L); break; case "TourDataWrap": TourDataWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TrialConfigWrap": TrialConfigWrap.Register(L); break; case "TrialDataListWrap": TrialDataListWrap.Register(L); break; case "TrialDataWrap": TrialDataWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UBasketballWrap": UBasketballWrap.Register(L); break; case "UBasketWrap": UBasketWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break; case "UIBasicSprite_FlipWrap": UIBasicSprite_FlipWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIChallengeLoadingWrap": UIChallengeLoadingWrap.Register(L); break; case "UICloseOnClickWrap": UICloseOnClickWrap.Register(L); break; case "UIDragDropItemEventWrap": UIDragDropItemEventWrap.Register(L); break; case "UIDragDropItemWrap": UIDragDropItemWrap.Register(L); break; case "UIDragScrollViewWrap": UIDragScrollViewWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIForm_ShowHideDirectionWrap": UIForm_ShowHideDirectionWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIGrid_ArrangementWrap": UIGrid_ArrangementWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIManagerWrap": UIManagerWrap.Register(L); break; case "UintBooleanKeyValuePairWrap": UintBooleanKeyValuePairWrap.Register(L); break; case "UintBooleanListWrap": UintBooleanListWrap.Register(L); break; case "UintDictionaryDictionaryWrap": UintDictionaryDictionaryWrap.Register(L); break; case "UintDictionaryKeyValuePairWrap": UintDictionaryKeyValuePairWrap.Register(L); break; case "UintDictionaryWrap": UintDictionaryWrap.Register(L); break; case "UintKeyValuePairWrap": UintKeyValuePairWrap.Register(L); break; case "UintListWrap": UintListWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIRect_AnchorPointWrap": UIRect_AnchorPointWrap.Register(L); break; case "UIScrollBarWrap": UIScrollBarWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UIStoreFashionWrap": UIStoreFashionWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UITweener_MethodWrap": UITweener_MethodWrap.Register(L); break; case "UIViewportWrap": UIViewportWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UIWidget_PivotWrap": UIWidget_PivotWrap.Register(L); break; case "UIWrapContentWrap": UIWrapContentWrap.Register(L); break; case "UnityEngine_Experimental_Director_DirectorPlayerWrap": UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); break; case "UnityTimeWrap": UnityTimeWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "VipDataWrap": VipDataWrap.Register(L); break; case "VipPrivilegeConfigWrap": VipPrivilegeConfigWrap.Register(L); break; case "VipStateWrap": VipStateWrap.Register(L); break; case "WidgetPlaceholderWrap": WidgetPlaceholderWrap.Register(L); break; case "YieldInstructionWrap": YieldInstructionWrap.Register(L); break; } }
public static void Bind(IntPtr L) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ByteBufferWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); ConstWrap.Register(L); DebuggerWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); InputWrap.Register(L); iooWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaHelperWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); NetworkManagerWrap.Register(L); ObjectWrap.Register(L); PanelManagerWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceManagerWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TextureWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UtilWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ColorWrap": ColorWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebugWrap": DebugWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventWrap": EventWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MonoToolsWrap": MonoToolsWrap.Register(L); break; case "NGUITextWrap": NGUITextWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "RectWrap": RectWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SpringPanelWrap": SpringPanelWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "SystemInfoWrap": SystemInfoWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimerWrap": TimerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TweenAlphaWrap": TweenAlphaWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIDragScrollViewWrap": UIDragScrollViewWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIPlayTweenWrap": UIPlayTweenWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIRootWrap": UIRootWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "Vector2Wrap": Vector2Wrap.Register(L); break; case "Vector3Wrap": Vector3Wrap.Register(L); break; case "Vector4Wrap": Vector4Wrap.Register(L); break; } }