void OnWizardCreate() { if (obj == null) { EditorUtility.DisplayDialog("错误警告", "必须拖入物体", "OK"); return; } Mesh resultMesh; GameObject resultObj; Material resultMaterial; GameObjectTools.MeshAddOutline(obj, lightningTexture, outline, out resultMesh, out resultObj, out resultMaterial, fixNormals); string path = EditorUtility.SaveFilePanelInProject("保存文件", "", "prefab", "aaaa"); int start = path.LastIndexOf("/"); int end = path.LastIndexOf("."); string saveName = path.Substring(start + 1, end - start - 1); string qian = path.Substring(0, start + 1); AssetDatabase.CreateAsset(resultMesh, qian + saveName + "_mesh.asset"); AssetDatabase.CreateAsset(resultMaterial, qian + saveName + "_mat.mat"); PrefabUtility.CreatePrefab(qian + saveName + ".prefab", resultObj); AssetBundleTools.SetAssetBundleName(qian + saveName + ".prefab", saveName); GameObject.DestroyImmediate(resultObj); }