private void ClearAllWormholeTex() { if (m_listOrganModels == null) { return; } foreach (GameObject OrganModel in m_listOrganModels) { Texture tex = GameObjectOperation.GetTexture(OrganModel); if (tex.name == "Wormhole Texture") { GameObjectOperation.ClearTexture(OrganModel); GameObject.DestroyObject(tex); } } }