public void PopAtIndexInvalidOutOfBounds() { UnityEventListenerMock elementOnePushedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOnePoppedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOneForcePoppedMock = new UnityEventListenerMock(); GameObjectObservableStack.GameObjectElementEvents eventsOne = new GameObjectObservableStack.GameObjectElementEvents(); eventsOne.Pushed.AddListener(elementOnePushedMock.Listen); eventsOne.Popped.AddListener(elementOnePoppedMock.Listen); eventsOne.ForcePopped.AddListener(elementOneForcePoppedMock.Listen); GameObject objectOne = new GameObject(); subject.elementEvents.Add(eventsOne);; subject.Push(objectOne); elementOnePushedMock.Reset(); elementOnePoppedMock.Reset(); elementOneForcePoppedMock.Reset(); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); subject.PopAt(1); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Object.DestroyImmediate(objectOne); }
public void PopAtInactiveComponent() { UnityEventListenerMock elementOnePushedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOnePoppedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOneForcePoppedMock = new UnityEventListenerMock(); GameObjectObservableStack.GameObjectElementEvents eventsOne = new GameObjectObservableStack.GameObjectElementEvents(); eventsOne.Pushed.AddListener(elementOnePushedMock.Listen); eventsOne.Popped.AddListener(elementOnePoppedMock.Listen); eventsOne.ForcePopped.AddListener(elementOneForcePoppedMock.Listen); GameObject objectOne = new GameObject(); subject.elementEvents.Add(eventsOne); elementOnePushedMock.Reset(); elementOnePoppedMock.Reset(); elementOneForcePoppedMock.Reset(); subject.enabled = false; subject.PopAt(objectOne); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Object.DestroyImmediate(objectOne); }
public void PushDuplicate() { UnityEventListenerMock elementOnePushedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOnePoppedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOneForcePoppedMock = new UnityEventListenerMock(); GameObjectObservableStack.GameObjectElementEvents eventsOne = new GameObjectObservableStack.GameObjectElementEvents(); eventsOne.Pushed.AddListener(elementOnePushedMock.Listen); eventsOne.Popped.AddListener(elementOnePoppedMock.Listen); eventsOne.ForcePopped.AddListener(elementOneForcePoppedMock.Listen); UnityEventListenerMock elementTwoPushedMock = new UnityEventListenerMock(); UnityEventListenerMock elementTwoPoppedMock = new UnityEventListenerMock(); UnityEventListenerMock elementTwoForcePoppedMock = new UnityEventListenerMock(); GameObjectObservableStack.GameObjectElementEvents eventsTwo = new GameObjectObservableStack.GameObjectElementEvents(); eventsTwo.Pushed.AddListener(elementTwoPushedMock.Listen); eventsTwo.Popped.AddListener(elementTwoPoppedMock.Listen); eventsTwo.ForcePopped.AddListener(elementTwoForcePoppedMock.Listen); GameObject objectOne = new GameObject(); subject.elementEvents.Add(eventsOne); subject.elementEvents.Add(eventsTwo); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Assert.IsFalse(elementTwoPushedMock.Received); Assert.IsFalse(elementTwoPoppedMock.Received); Assert.IsFalse(elementTwoForcePoppedMock.Received); subject.Push(objectOne); Assert.IsTrue(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Assert.IsFalse(elementTwoPushedMock.Received); Assert.IsFalse(elementTwoPoppedMock.Received); Assert.IsFalse(elementTwoForcePoppedMock.Received); elementOnePushedMock.Reset(); elementOnePoppedMock.Reset(); elementOneForcePoppedMock.Reset(); elementTwoPushedMock.Reset(); elementTwoPoppedMock.Reset(); elementTwoForcePoppedMock.Reset(); subject.Push(objectOne); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Assert.IsFalse(elementTwoPushedMock.Received); Assert.IsFalse(elementTwoPoppedMock.Received); Assert.IsFalse(elementTwoForcePoppedMock.Received); Object.DestroyImmediate(objectOne); }
public void PushInactiveGameObject() { UnityEventListenerMock elementOnePushedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOnePoppedMock = new UnityEventListenerMock(); UnityEventListenerMock elementOneForcePoppedMock = new UnityEventListenerMock(); GameObjectObservableStack.GameObjectElementEvents eventsOne = new GameObjectObservableStack.GameObjectElementEvents(); eventsOne.Pushed.AddListener(elementOnePushedMock.Listen); eventsOne.Popped.AddListener(elementOnePoppedMock.Listen); eventsOne.ForcePopped.AddListener(elementOneForcePoppedMock.Listen); GameObject objectOne = new GameObject(); subject.ElementEvents.Add(eventsOne); subject.gameObject.SetActive(false); subject.Push(objectOne); Assert.IsFalse(elementOnePushedMock.Received); Assert.IsFalse(elementOnePoppedMock.Received); Assert.IsFalse(elementOneForcePoppedMock.Received); Object.DestroyImmediate(objectOne); }