public void ShowMeshInCollectionsInactiveComponent() { UnityEventListenerMock shownMock = new UnityEventListenerMock(); UnityEventListenerMock hiddenMock = new UnityEventListenerMock(); subject.Shown.AddListener(shownMock.Listen); subject.Hidden.AddListener(hiddenMock.Listen); subject.MeshCollections = containingObject.AddComponent <GameObjectMultiRelationObservableList>(); GameObject childA = GameObject.CreatePrimitive(PrimitiveType.Cube); childA.transform.SetParent(containingObject.transform); MeshRenderer childARenderer = childA.GetComponent <MeshRenderer>(); childARenderer.enabled = false; GameObject childB = GameObject.CreatePrimitive(PrimitiveType.Cube); childB.transform.SetParent(containingObject.transform); MeshRenderer childBRenderer = childB.GetComponent <MeshRenderer>(); childBRenderer.enabled = false; GameObjectMultiRelationObservableList.MultiRelation relationA = new GameObjectMultiRelationObservableList.MultiRelation { Key = containingObject, Values = new List <GameObject>() { childA } }; subject.MeshCollections.Add(relationA); subject.enabled = false; Assert.IsFalse(childARenderer.enabled); Assert.IsFalse(childBRenderer.enabled); Assert.IsFalse(shownMock.Received); Assert.IsFalse(hiddenMock.Received); subject.ShowMeshInCollections(containingObject); Assert.IsFalse(childARenderer.enabled); Assert.IsFalse(childBRenderer.enabled); Assert.IsFalse(shownMock.Received); Assert.IsFalse(hiddenMock.Received); }
public void HasRelationshipInactiveComponent() { UnityEventListenerMock relationshipFoundMock = new UnityEventListenerMock(); UnityEventListenerMock relationshipNotFoundMock = new UnityEventListenerMock(); subject.RelationshipFound.AddListener(relationshipFoundMock.Listen); subject.RelationshipNotFound.AddListener(relationshipNotFoundMock.Listen); GameObject keyOne = new GameObject(); GameObject valueOne = new GameObject(); GameObject valueTwo = new GameObject(); GameObjectMultiRelationObservableList.MultiRelation relationOne = new GameObjectMultiRelationObservableList.MultiRelation { Key = keyOne, Values = new List <GameObject>() { valueOne, valueTwo } }; subject.Add(relationOne); subject.enabled = false; Assert.IsFalse(relationshipFoundMock.Received); Assert.IsFalse(relationshipNotFoundMock.Received); Assert.IsTrue(subject.HasRelationship(keyOne, out List <GameObject> resultsOne)); Assert.AreEqual(valueOne, resultsOne[0]); Assert.AreEqual(valueTwo, resultsOne[1]); Assert.IsFalse(relationshipFoundMock.Received); Assert.IsFalse(relationshipNotFoundMock.Received); Object.DestroyImmediate(keyOne); Object.DestroyImmediate(valueOne); Object.DestroyImmediate(valueTwo); }