private void Enter(Flow flow) { flow.Invoke(trigger); List <object> args = new List <object>(); args.Add(targetPort.GetValue <GameObject>()); args.Add(name.GetValue <string>()); if (!createdHash) { hashId = (new object()).GetHashCode(); createdHash = true; } args.Add(this); foreach (ValueInput input in argumentPorts) { args.Add(input.GetValue <object>()); } GameObjectEvent.Trigger <ReturnEvent>((GameObject)args[0], args.ToArray()); }