private void EnableRenderers() { if (info.InvisibleModifierConfig.IsAllRendererMode()) { gameObjectComponent.EnableRendererComponent(); } else { string[] names = info.InvisibleModifierConfig.ListAffectedRenderersName(); for (int kIndex = 0; kIndex < names.Length; kIndex++) { gameObjectComponent.EnableRendererComponent(names[kIndex]); } } }
public void Update(float dt) { if (IsFinished()) { return; } if (delayElapsed < delay) { delayElapsed += dt; if (delayElapsed >= delay) { Perform(); isPrepareEventDispatched = false; // DLog.Log("debug teleport"); return; } if (prepareDispatchCount < info.count) { prepareDelayElapsed += dt; // DLog.Log("debug delay prepareDelayElapsed: " + prepareDelayElapsed); } if (prepareDelayElapsed >= prepareDelay && !isPrepareEventDispatched) { isPrepareEventDispatched = true; skill.TriggerEventWithId(info.prepareEventId); prepareDelayElapsed = 0; prepareDispatchCount++; // DLog.Log("debug trigger preparation"); } prepareEndDelayElapsed += dt; // DLog.Log("debug prepare END DelayElapsed: " + prepareEndDelayElapsed); if (prepareEndDelayElapsed >= prepareEndDelay && !isPrepareEndEventDispatched) { isPrepareEndEventDispatched = true; skill.TriggerEventWithId(info.endPrecedingEid); prepareEndDelayElapsed = 0; // DLog.Log("debug trigger preparation END "); } } else { elapsed += dt; if (elapsed >= info.duration && !isTeleportEndTriggered) { isTeleportEndTriggered = true; skill.TriggerEventWithId(info.endEventId); GameObject disappearPrefab = info.ShowAppearPrefab(); if (disappearPrefab != null) { environment.InstantiateGameObject(disappearPrefab).transform.position = caster.Position(); } if (info.invisible && invisibleStats != null) { invisibleStats.SetBaseBoolValue(false); gameObjectComponent.EnableRendererComponent(); } isPrepareEndEventDispatched = false; } if (elapsed >= info.interval && countSoFar < info.count) { elapsed -= info.interval; Perform(); isPrepareEventDispatched = false; // DLog.Log("debug teleport"); } if (prepareDispatchCount < info.count) { prepareDelayElapsed += dt; // DLog.Log("debug prepareDelayElapsed: " + prepareDelayElapsed); } if (prepareDelayElapsed >= info.interval && !isPrepareEventDispatched) { isPrepareEventDispatched = true; prepareDelayElapsed -= info.interval; skill.TriggerEventWithId(info.prepareEventId); prepareDispatchCount++; // DLog.Log("debug trigger preparation"); } prepareEndDelayElapsed += dt; // DLog.Log("debug prepare END DelayElapsed: " + prepareEndDelayElapsed); if (prepareEndDelayElapsed >= prepareEndDelay && !isPrepareEndEventDispatched) { isPrepareEndEventDispatched = true; skill.TriggerEventWithId(info.endPrecedingEid); prepareEndDelayElapsed -= info.interval; // DLog.Log("debug trigger preparation END "); } } }