void ProcessButtonPress() { if (activationBehaviour == ActivationBehaviour.Toggle) { pauseController.activatePause = !pauseController.activatePause; } else if (activationBehaviour == ActivationBehaviour.Activate) { pauseController.activatePause = true; } else if (activationBehaviour == ActivationBehaviour.Deactivate) { pauseController.activatePause = false; } foreach (ActivateGameObject activateGameObject in gameObjectActivations) { if (!activateGameObject.gobj) { continue; } GameObject gobj = activateGameObject.gobj; GameObjectActivationBehaviour ab = activateGameObject.activationBehaviour; if (ab == GameObjectActivationBehaviour.ActivationWithInput) { if (activateGameObject.affectsChildren) { gobj.SetActiveRecursively(true); } else { gobj.active = true; } } else if (ab == GameObjectActivationBehaviour.DeactivationWithInput) { if (activateGameObject.affectsChildren) { gobj.SetActiveRecursively(false); } else { gobj.active = false; } } } }
void DoGameObjectActivationWatch() { bool pause_activation = pauseController.activatePause; foreach (ActivateGameObject activateGameObject in gameObjectActivations) { if (!activateGameObject.gobj) { continue; } GameObject gobj = activateGameObject.gobj; GameObjectActivationBehaviour ab = activateGameObject.activationBehaviour; if (ab == GameObjectActivationBehaviour.ActivateWithPauseActivation) { if (activateGameObject.affectsChildren) { gobj.SetActiveRecursively(pause_activation); } else { gobj.active = pause_activation; } } else if (ab == GameObjectActivationBehaviour.ActivateInverseWithPauseActivation) { if (activateGameObject.affectsChildren) { gobj.SetActiveRecursively(!pause_activation); } else { gobj.active = !pause_activation; } } } }