void Start() { SetUpMetrics(); #if UNITY_IOS notificationManager.Initialize(); StartCoroutine(StartTrackingGps()); print("StartTrackingGps() just started"); #elif UNITY_ANDROID var channel = new GameNotificationChannel("RiderReminder ", "Rider Reminder Channel", "All notifications"); notificationManager.Initialize(channel); #endif StartDriveNotification(); }
// Start is called before the first frame update void Start() { // Get access to the notifications manager notificationsManager = GetComponent <GameNotificationsManager>(); // Create a channel to use for it (required for Android) GameNotificationChannel channel = new GameNotificationChannel("channel0", "Default Channel", "Generic Notifications");; // Initalize the manager so it can be used. notificationsManager.Initialize(channel); // Check if the notification hasn't been added yet if (!addedReminder) { // Remind the player to come back tomorrow to play the game ShowNotification("Endless Runner", "Come back and try to beat your score!", DateTime.Now.AddDays(1)); // Cannot be added again until the user comes back addedReminder = true; } }
private void InitializationNotification()//инициализация менеджера { //ту не обязательно че-та писать в канале, по факту id и описание GameNotificationChannel channel = new GameNotificationChannel("Notification", "channel for notification", "Трупоеды трупы ели"); //канал по которому создаеться оповещение notificationManager.Initialize(channel); //инициализируем по каналу менеджер }
private void Start() { // Set up channels (mostly for Android) // You need to have at least one of these var c1 = new GameNotificationChannel(ChannelId, "Default Game Channel", "Generic notifications"); var c2 = new GameNotificationChannel(NewsChannelId, "News Channel", "News feed notifications"); var c3 = new GameNotificationChannel(ReminderChannelId, "Reminder Channel", "Reminder notifications"); manager.Initialize(c1, c2, c3); }
private void Start() { if (SettingsManager.GetTutorialState() && (GameSettings.NewGame) || (!GameSettings.NewGame && SaveGameSystem.Instance.GetCurrentSaveGame().TutorialStage > 0)) { Instantiate(TutorialPrefab); TutorialState.Enter(); } else { GameTime.GameTime.Instance.StartGame(); } if (SettingsManager.GetGameTime() == SettingsManager.GameTimeMode.Realtime) { cancelNotifications(); } var channel = new GameNotificationChannel("1", "Default Game Channel", "Generic notifications"); NotificationsManager.Initialize(channel); }
private void InitializeNotifications() { GameNotificationChannel channel = new GameNotificationChannel("Identificator", "Title", "Description"); notificationsManager.Initialize(channel); }
private void CreateNotificationChannelSecondVer() /// Рабочая версия { notificationChannelSecondVer = new GameNotificationChannel("default_channel", "Default Channel", "Generic notifications"); gameNotificationManager.Initialize(notificationChannelSecondVer); }
private void InitializeNotifications() { GameNotificationChannel channel = new GameNotificationChannel("ComeBack", "name", "description", GameNotificationChannel.NotificationStyle.Default); notificationsManager.Initialize(channel); }
private void InitializeGameChannel() { var channel = new GameNotificationChannel(NOTIFICATION_CHANNEL_ID, GAME_NOTIFICATION_CHANNEL_TITLE, GAME_NOTIFICATION_CHANNEL_DESCRIPTION); manager.Initialize(channel); }