예제 #1
0
 /// <summary>
 /// This modeto rotate the model element as described by the quaternion given as parameter in the
 /// specified transformation space
 /// </summary>
 /// <param name="quaternion">The quaternion which describes the rotation axis and angle</param>
 /// <param name="transformSpace">The space in which to perfrom the rotation, local by default</param>
 public override void Rotate(Quaternion quaternion,
                             Node.TransformSpace transformSpace = Node.TransformSpace.TS_LOCAL)
 {
     GameNode.Rotate(quaternion, transformSpace);
 }