/// <summary> /// This modeto rotate the model element as described by the quaternion given as parameter in the /// specified transformation space /// </summary> /// <param name="quaternion">The quaternion which describes the rotation axis and angle</param> /// <param name="transformSpace">The space in which to perfrom the rotation, local by default</param> public override void Rotate(Quaternion quaternion, Node.TransformSpace transformSpace = Node.TransformSpace.TS_LOCAL) { GameNode.Rotate(quaternion, transformSpace); }