public void LoadBrief(string textfile, GameMus music, int drain_lvl) { try { GameControl.inst.playerh_sc.enabled = false; GameControl.inst.hud.SetActive(false); cam.enabled = true; txt.text = File.ReadAllText(Path.Combine("Text", textfile + ".txt"), Encoding.Default); AudioClip clip = SoundHandler.GetMus(music); PlayerCtrl.cam_snd.Stop(); PlayerCtrl.cam_snd.PlayOneShot(clip); StartCoroutine(ResumeGame(clip.length, drain_lvl)); } catch { } }
public static AudioClip GetMus(GameMus input) { return(musics[(int)input]); }