public void Init(ControllersProvider controllersProvider) { gameModeController = controllersProvider.GetController <GameModeController>(); gameModeController.GameModeChanged += GameModeChanged; matchContoller = controllersProvider.GetController <MatchContoller>(); matchContoller.StateChanged += MatchStateChanged; scoreController = controllersProvider.GetController <ScoreController>(); scoreController.BestPointsChanged += BestPointsChanged; var saveController = controllersProvider.GetController <SaveController>(); BestPointsChanged(saveController.BestScore); var ballCustomizeController = controllersProvider.GetController <BallCustomizeController>(); var mainMenuModel = new MainMenuModel(gameModeController, ballCustomizeController); mainMenuWindow.Init(mainMenuModel); var pauseMenuModel = new PauseMenuModel(gameModeController, ballCustomizeController); pauseWindow.Init(pauseMenuModel); }
/// <summary> /// move the camera to a given position /// </summary> /// <returns>The to position.</returns> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <param name="speed">Speed.</param> public IEnumerator goToPosition(Vector3 from, Vector3 to, float speed) { //Only change position if there is an enemy in this game mode! if (!GameModeController.isEnemyRequired()) { yield break; } float t = 0; while (t < 1) { t += Time.deltaTime * speed; transform.position = new Vector3(Mathf.SmoothStep(from.x, to.x, t), Mathf.SmoothStep(from.y, to.y, t), transform.position.z); yield return(0); } if (t >= 1) { //always save camera's current pos in an external variable, for later use cameraCurrentPos = transform.position; } }
public void Init() { app = App.Instance; gameMode = app.controller.gameMode; captureAvailable = false; turnsWithoutCapture = 0; points = new int[] { 0, 0 }; turnText = app.view.turnText; if (gameMode.mode != GameModeController.Mode.multiplayer_bluetooth_client) { turn = Random.Range(1, 3); if (turn == 1) { turnText.text = "Turn: White" + "\n\nScore: 0 | 0"; } else { turnText.text = "Turn: Black" + "\n\nScore: 0 | 0"; } started = true; } if (gameMode.mode == GameModeController.Mode.single) { if (turn == 2) { app.controller.ai.ComputerMakeMove(); } } }
public void Init(ControllersProvider provider) { matchContoller = provider.GetController <MatchContoller>(); unityEvents = provider.GetController <UnityEventsController>(); gameModeController = provider.GetController <GameModeController>(); //AI sizeController = provider.GetController <SceneSizeController>(); ballMovementController = provider.GetController <BallMovementController>(); var uiController = provider.GetController <UIController>(); selfInputHandler = uiController.SelfInputHandler; enemyInputHandler = uiController.EmenyInputHandler; matchContoller.StateChanged += MatchStateChanged; unityEvents.UpdateAction += Update; gameModeController.GameModeChanged += GameModeChanged; var sceneController = provider.GetController <SceneController>(); var selfRacket = sceneController.GetObject(SceneObjectType.SelfRacket); selfRacketController = new RacketMovementController(sizeController, selfRacket.transform, racketSpeed); var enemyRacket = sceneController.GetObject(SceneObjectType.EnemyRacket); enemyRacketController = new RacketMovementController(sizeController, enemyRacket.transform, racketSpeed); ball = sceneController.GetObject(SceneObjectType.Ball); }
static bool Prefix(GameModeController __instance, LevelResult result) { //Main.mod.Logger.Log("level finsih called"); if (!Main.enabled || !Main.settings.helicopterWait) { return(true); } if (result != LevelResult.Success || (HeroController.GetPlayersOnHelicopterAmount() == 0)) { return(true); } //Main.mod.Logger.Log(HeroController.GetPlayersOnHelicopterAmount() + " == " + HeroController.GetPlayersAliveCount()); if (HeroController.GetPlayersOnHelicopterAmount() == HeroController.GetPlayersAliveCount()) { Helicopter_Leave_Patch.attachCalled = false; Main.heli.Leave(); //Main.mod.Logger.Log("after helicopter leave"); return(true); } else { Main.control = __instance; return(false); } }
public PauseMenuModel(GameModeController gameModeController, BallCustomizeController ballCustomizeController) { this.gameModeController = gameModeController; this.ballCustomizeController = ballCustomizeController; ballCustomizeController.BallColorChanged += OnColorChanged; }
static void Postfix(GameModeController __instance, ref bool __result) { if (paused) { __result = false; } }
public NorthDesertGuard(GameModeController gameModeController, string flag, Vector2 startPosition, Vector2 endPosition, Vector2 alternativeEndPoint, Collision collision) : base(gameModeController, flag, startPosition, endPosition) { Name = "Guard"; SpriteSheet = "1"; _alternativeEndPoint = alternativeEndPoint; _collision = collision; }
// Use this for initialization void Start() { touch = GameObject.Find("GameDirector").GetComponent <TouchTools>(); gameMode = GameObject.Find("ModeSwitcher").GetComponent <GameModeController>(); GameDirector = GameObject.Find("GameDirector"); mainCamera = GameObject.Find("AR Camera"); cameraTransform = mainCamera.transform; }
public void Init() { app = App.Instance; board = app.controller.board; gameMode = app.controller.gameMode; isInit = true; }
static void ChangeLevel(int levelNum) { // GameModeController instance = Traverse.Create(typeof(GameModeController)).Field("instance").GetValue() as GameModeController; LevelSelectionController.CurrentLevelNum += levelNum; Map.ClearSuperCheckpointStatus(); GameModeController.RestartLevel(); }
public HideoutGuard(string scriptName, GameModeController gameModeController, string flag, Vector2 startPosition, Vector2 endPosition, Vector2 alternativeEndPoint, Collision collision, Say say) : base(gameModeController, flag, startPosition, endPosition) { _say = say; Name = "Guard"; SpriteSheet = "1"; ScriptName = scriptName; _collision = collision; _alternativeEndPoint = alternativeEndPoint; }
void Awake() { gameManager = GameManager.GetController(); gameModeController = GameModeController.GetController(); randomY = 0; randomX = 0; PosYList = new List <int>(); posXList = new List <int>(); }
public void Init(ControllersProvider controllersProvider) { gameModeController = controllersProvider.GetController <GameModeController>(); gameModeController.GameModeChanged += GameModeChanged; triggerController = controllersProvider.GetController <TriggerController>(); triggerController.ObjectTriggered += ObjectTriggered; saveController = controllersProvider.GetController <SaveController>(); }
public SelPage(GameModeController gmCtl) { m_gmCtl = gmCtl; m_Game = null; m_bNeedStart = false; this.Loaded += OnLoaded; InitializeComponent(); }
public void OnMouseUp() { //ne treba da reaguje na klik ukoliko igraju AIVsAI ili ukoliko igraju HumanVsAI, a human nije na potezu if (GameModeController.IsAIVsAI() == true) { return; } GameController.currentPlayer = gameObject; }
static void Postfix(GameModeController __instance, ref bool __result) { if (!Main.enabled) { return; } __result = HeroController.InstanceExists && //!(__instance == null) && (GameModeController.GameMode == GameMode.DeathMatch || GameModeController.GameMode == GameMode.Campaign || GameModeController.GameMode == GameMode.ExplosionRun || GameModeController.IsHardcoreMode || (GameModeController.GameMode == GameMode.Race && false)); }
void Start() { if (GameModeController.IsHumanVsAI() == true) { if (GameModeController.IsEasy() == true) { MaxMinimaxDuration = Easy; } else if (GameModeController.IsMedium() == true) { MaxMinimaxDuration = Medium; } else if (GameModeController.IsHard() == true) { MaxMinimaxDuration = Hard; } } if (GameModeController.IsPlayer1AI() == true) { aiPlayer = Turn.Player1; huPlayer = Turn.Player2; } else if (GameModeController.IsPlayer2AI() == true) { aiPlayer = Turn.Player2; huPlayer = Turn.Player1; } if (GameModeController.IsAIVsAI() == true) { aiPlayer = Turn.Player1; huPlayer = Turn.Player2; } aiFigures = GameObject.FindGameObjectsWithTag(aiPlayer.ToString()); huFigures = GameObject.FindGameObjectsWithTag(huPlayer.ToString()); minimaxStart = 0; minimaxDuration = 0; aiPosition = new Point[2]; for (int i = 0; i < 2; i++) { aiPosition[i] = new Point(0, 0); } InitializeBoard(); //ukoliko je Player1 AI treba da se odigra startup ovde if (GameModeController.IsHumanVsAI() == true && aiPlayer == Turn.Player1) { Startup(); } }
public void Init(ControllersProvider controllersProvider) { gameModeController = controllersProvider.GetController <GameModeController>(); scoreController = controllersProvider.GetController <ScoreController>(); unityEvents = controllersProvider.GetController <UnityEventsController>(); gameModeController.GameModeChanged += GameModeChanged; scoreController.ScoreChanged += ScoreChanged; scoreController.MatchFinished += ScoreMatchFinished; unityEvents.UpdateAction += Update; }
// Start is called before the first frame update void Start() { controlGameMode = GameObject.Find("ModeSwitcher").GetComponent <GameModeController>(); director = GameObject.Find("GameDirector"); PlayerCamera = GameObject.Find("AR Camera"); //プレイヤーを認識する rigids = GetComponent <Rigidbody>(); //rigidbodyの導入 Vector3 vctr1 = transform.position; //このオブジェクトの座標を取得 Vector3 vctr2 = PlayerCamera.transform.position; //プレイヤーカメラの座標を取得 Vector3 vctr3 = vctr2 - vctr1; //このオブジェクトとプレイヤー間のベクトルを算出 this.transform.rotation = Quaternion.FromToRotation(Vector3.down, -vctr3); //向きを適切に回転 this.rigids.AddForce(MovingForce * (vctr3 / vctr3.magnitude)); //プレイヤーに向かっていく向きに力を加える }
void Start() { if (GameModeController.currentMode == GameMode.EASY) { easyModeObject.SetActive(true); GameModeController.resetMode(); gameModeText.text = "EASY Mode"; } else { easyModeObject.SetActive(false); gameModeText.text = "NORMAL Mode"; } }
/// <summary> /// Updates the user interface health bars based on available health for each side. /// </summary> void updateUiHealthBars() { //only update UI if this game mode requires an enemy if (!GameModeController.isEnemyRequired()) { return; } playerHealthScale = (player.GetComponent <PlayerController> ().playerCurrentHealth *playerHBSC.x) / player.GetComponent <PlayerController> ().playerHealth; enemyHealthScale = (enemy.GetComponent <EnemyController> ().enemyCurrentHealth *enemyHBSC.x) / enemy.GetComponent <EnemyController> ().enemyHealth; uiPlayerHealthBar.transform.localScale = new Vector3(playerHealthScale, playerHBSC.y, playerHBSC.z); uiEnemyHealthBar.transform.localScale = new Vector3(enemyHealthScale, enemyHBSC.y, enemyHBSC.z); }
public void Init(ControllersProvider controllersProvider) { var sizeController = controllersProvider.GetController <SceneSizeController>(); SetSize(sizeController.SceneWidht, sizeController.SceneHeight); gameModeController = controllersProvider.GetController <GameModeController>(); gameModeController.GameModeChanged += GameModeChanged; matchContoller = controllersProvider.GetController <MatchContoller>(); matchContoller.StateChanged += MatchStateChanged; scoreController = controllersProvider.GetController <ScoreController>(); scoreController.ScoreChanged += ScoreChanged; scoreController.MatchPointsChanged += MatchPointsChanged; }
static void Prefix(GameModeController __instance, LevelResult result) { if (Main.settings.loopCurrent && result == LevelResult.Success) { if (!Main.enabled || !Main.settings.loopCurrent) { return; } //Main.mod.Logger.Log("current level num after finish called: " + LevelSelectionController.CurrentLevelNum); //LevelSelectionController.CurrentLevelNum -= 1; //GameModeController.RestartLevel(); bool temp = Main.settings.disableConfirm; Main.settings.disableConfirm = true; PauseMenu_RestartLevel_Patch.Prefix(null); Main.settings.disableConfirm = temp; } }
public TopDownRpgScene(ViewportAdapter viewPort, SpriteBatch spriteBatch) { _viewPort = viewPort; _spriteBatch = spriteBatch; BattleProbability = 12; Move moveDelegate = (entity, point) => OpenWorldGameMode.BeginMoveTo(entity, point); _entityManager = new EntityManager(moveDelegate); var gameModeController = new GameModeController { PushGameModeDelegate = mode => GameModes.Push(mode), PopGameModeDelegate = () => GameModes.Pop() }; Say say = story => OpenWorldGameMode.DialogBox.StartStory(story); _storyEngine = new StoryEngine(gameModeController, moveDelegate, LoadOpenWorld, say); }
// Set up initial UI components private void SetupUIComponents() { // タイマー TimerText = GameObject.Find("Timer"); TimerUI = GameObject.Find("TimerIcon"); if (TimerUI != null) { TimerUI.GetComponent <TimerUiController>(); } // バルーン数 BalloonCountText = GameObject.Find("BalloonCount"); if (BalloonCountText != null) { BalloonCountText.GetComponent <Text>().text = (BalloonCounter - DestroyedBalloonCount).ToString("F0") + "/" + BalloonCounter; } // 投げ数 ThrowCountText = GameObject.Find("ThrowCount"); if (ThrowCountText != null) { ThrowCountText.GetComponent <Text>().text = ThrowCounter.ToString("F0") + "/" + stage.ShootingLimit; } // ゲームモード gameMode = GameObject.Find("ModeSwitcher").GetComponent <GameModeController>(); // 画面遷移用 LoadBalGen = GameObject.Find("LoadingBalloonGenerator"); // 説明文 DescriptionUI.gameObject.SetActive(false); // バルーンコントローラー balloonController = GameObject.Find("BalloonController").GetComponent <BalloonController>(); // アイテムジェネレーター itemGenerator = GameObject.Find("ItemGenerator").GetComponent <ItemGenerator>(); // やりこみモード if (stage.GameClearCondition == Stage.ClearCondition.Yarikomi) { // やりこみモードでは、通常のヘッダー要素は使わない var header = GameObject.Find("Header"); if (header != null) { header.SetActive(false); } // 専用ヘッダーをアクティブにする YarikomiHeader.SetActive(true); } }
public void OnMouseUp() { //ne treba da reaguje na klik ukoliko igraju AIVsAI ili ukoliko igraju HumanVsAI, a human nije na potezu if (GameModeController.IsAIVsAI()) { return; } GameObject currentPlayer = GameController.currentPlayer; if (currentPlayer == null) { //do ove situacije dolazi kada nijedna od figura nije izabrana return; } PlayerController playerController = currentPlayer.GetComponent <PlayerController>(); if (GameController.IsMoving()) { if (IsMovingPossible() == true) { playerController.Move(gameObject); } else { return; } } else if (GameController.IsBuilding()) { if (IsBuildingPossible() == true) { playerController.Build(gameObject); } else { return; } } }
public void init(GameModeController gameController, PlayerConfig playerConfig) { this.gameController = gameController; this.playerConfig = playerConfig; cachedTransform = transform; playerAnimator.init(playerConfig.color); playerController = new PlayerController(playerConfig.inputController, playerAnimator, cachedTransform); weaponController = new GunController(this); customParticleEmitter = new CustomParticleEmitter(); invulnerableTime = GameParamConfig.instance.retrieveParamValue <float>(GameConfigParamIds.PlayerInvulnerableTime); MessageBus.onGamePause += onGamePause; }
private void Awake() { gameMode = GetComponent <GameModeController>(); if (FindObjectsOfType <PlayerManager>().Length == 1) { DontDestroyOnLoad(gameObject); if (SceneManager.GetActiveScene().name != "MainMenuScreen") { CreatePlayers(); } restartTime = Time.fixedTime; original = true; } else { Destroy(gameObject); } }
IEnumerator smoothFollow(Vector3 p) { //Only follow weapons as target if there is an enemy in this game mode! if (!GameModeController.isEnemyRequired()) { yield break; } float posX = Mathf.SmoothDamp(transform.position.x, p.x, ref xVelocity, followSpeedDelay); float posY = Mathf.SmoothDamp(transform.position.y, p.y - 2, ref yVelocity, followSpeedDelay); transform.position = new Vector3(posX, posY, transform.position.z); //always save camera's current pos in an external variable, for later use cameraCurrentPos = transform.position; yield return(0); }